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OSR Advanced Player Options (GDR)
Publisher: Third Kingdom
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OSR Advanced Player Options (GDR)
The OSR Advanced Player Options book compiles several years of material into a single book designed to expand any OSR-style game. Written for Old School Essentials, it contains: Guidelines for running successful play-by-post games. A simple skill system. Rules for founding temples and using the divine energy that worship generates. Rules for improving magical weapons by performing feats of derring-do. A simple prestige class system based on rules from the BECMI Gazetteers. A bunch of new race-as-class options, including binder (from 3.x Tome of Magic), monk, necromancer, parrot-folk, and more. Rules for researching spells and creating magical items. Rules for ritual spells. Dozens of new spells. Hardcover, smyth-sewn binding, A5 black and white book, A5 format. 340 pages.
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| BARCODE: | 9781959966135 |
| This was seen 37 times | |
The OSR Advanced Player Options book compiles several years of material into a single book designed to expand any OSR-style game. Written for Old School Essentials, it contains: Guidelines for running successful play-by-post games. A simple skill system. Rules for founding temples and using the divine energy that worship generates. Rules for improving magical weapons by performing feats of derring-do. A simple prestige class system based on rules from the BECMI Gazetteers. A bunch of new race-as-class options, including binder (from 3.x Tome of Magic), monk, necromancer, parrot-folk, and more. Rules for researching spells and creating magical items. Rules for ritual spells. Dozens of new spells. Hardcover, smyth-sewn binding, A5 black and white book, A5 format. 340 pages.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9781959966135 |
| This was seen 37 times | |