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Palmares Main
9
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LANGUAGE-UK LANGUAGE-FR LANGUAGE-PT
2-4
45'
12
No necessary in-game text

Palmares

A board game by Rodrigo Rego
Publisher: Catch Up Games
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Palmares
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Description

Description

“Only remain slaves those who are afraid to die” - Zumbi dos Palmares In Palmares, 2 to 4 players impersonate local chiefs of the Quilombo dos Palmares, a community of villages formed by runaway black slaves, spread out in the interior of Brazil. It grew so large as to become the biggest symbol of resistance to slavery in the Americas during the XVI and XVII centuries. Frequent parties were sent to destroy Palmares, but always succumbed to their guerilla tactics. Palmares was only defeated after the largest army to date in the colonies was assembled to vanquish it. Your job is to try to set another ending to this story. As a village chief, on each of the 8 turns you will secretly allocate your villagers among the 5 possible actions: hunt for food, harvest wood, raid farms, build structures and pray for the Orishas. Then you reveal what you did and compare with the other players, action by action. If you allocated more villagers than the other players, you'll get more benefits. But beware of the attacking parties that each turn come closer to Palmares. When they attack, all players should be ready to defend collectively, or you may have your village sacked.

Additional information

Additional information

Mechanics: Auction/Bidding Card Drafting Simultaneous Action Selection Worker Placement
Categories: Historical Economic Educational Farming
Alternative names:
This was seen 1171 times
Description

Description

“Only remain slaves those who are afraid to die” - Zumbi dos Palmares In Palmares, 2 to 4 players impersonate local chiefs of the Quilombo dos Palmares, a community of villages formed by runaway black slaves, spread out in the interior of Brazil. It grew so large as to become the biggest symbol of resistance to slavery in the Americas during the XVI and XVII centuries. Frequent parties were sent to destroy Palmares, but always succumbed to their guerilla tactics. Palmares was only defeated after the largest army to date in the colonies was assembled to vanquish it. Your job is to try to set another ending to this story. As a village chief, on each of the 8 turns you will secretly allocate your villagers among the 5 possible actions: hunt for food, harvest wood, raid farms, build structures and pray for the Orishas. Then you reveal what you did and compare with the other players, action by action. If you allocated more villagers than the other players, you'll get more benefits. But beware of the attacking parties that each turn come closer to Palmares. When they attack, all players should be ready to defend collectively, or you may have your village sacked.

Additional information

Additional information

Mechanics: Auction/Bidding Card Drafting Simultaneous Action Selection Worker Placement
Categories: Historical Economic Educational Farming
Alternative names:
This was seen 1171 times