Being dyslexic I've often struggled with work games however this one I've really enjoyed. The deck building aspect is neat and it has a really nice pace to it. Have kickstarted it's follow up Hardback too, can't wait for it to arrive.
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2-5
45'
8
Extensive use of text
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Paperback
Innovative card game combining words and deck-building. For 2-5 players, 45 minutes duration, ages 8 and up.
The game game is in consignmentStock but only few copies are available
- 204 cards (63.5mmx88.0mm) [suggested by MAGGIODA]
- 11 cards (65.0mmx100.0mm)
You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.
Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
| Mechanics: | |
| Categories: | Card Games Print & Play |
| Alternative names: | |
| BARCODE: | 8051772100094 |
| The item is in 2 carts In 30 wishlists In 15 collections This was seen 10406 times | |
- 204 cards (63.5mmx88.0mm) [suggested by MAGGIODA]
- 11 cards (65.0mmx100.0mm)
You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.
Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
| Mechanics: | |
| Categories: | Card Games Print & Play |
| Alternative names: | |
| BARCODE: | 8051772100094 |
| The item is in 2 carts In 30 wishlists In 15 collections This was seen 10406 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
I love word puzzles! If you are familiar with the reflex building words immediately after spotting some letters you feel home with Paperback. Why I prefer Paperback over Hardback: I love the visual appealing coop mode! App: Using it to keep up with English vocabularies.
i overall prefer the various streamlining done in Hardback (this game's successor) but still love that Paperback keeps me concentrated on the game the whole time while having rules which are trivial to internalize and, if desired, customize without breaking the game. My only regret is not having learned about this game sooner. Update several years later: out of its siblings, Paperback is the one which keeps me coming back. Its solo/coop mode is excellent. Edit: after years of leaving this rated a 9, it's only fair to give it a 10 given the literally hundreds of hours i've spent (and continue to spend) playing it.
(I am working on a sequel but didn't work on this one.) I love how this adds some strategic deckbuilding to the classic word building formula. I love words and word games like Boggle or Bananagrams, but adding the tactical elements really gives it the extra oomph for me to love it. Some of the variants are really nice too, like the co-op gameplay.
Definitely my favorite word game. If you have never played a deckbuilding game, you may not understand why it is so ingenious to make a deckbuilding version of quiddler. If you have never played a game like quiddler, you may not understand why it is so ingenious to make a word game version of a deckbuilder. It's brilliant. Always a hit at my table.