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Pathfinder Adventure Path The City Outside Of Time (return Of The Runelords 5 Of 6) (GDR)
Publisher: Paizo Publishing
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Pathfinder Adventure Path The City Outside Of Time (return Of The Runelords 5 Of 6) (GDR)
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With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself! This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes: • "The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz. • Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio. • An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan. • A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.
| Mechanics: | |
| Categories: | |
| Alternative names: | Pathfinder Roleplaying Game Adventure Path The City Outside Of Time (return Of The Runelords 5 Of 6) (GDR) The City Outside of Time |
| BARCODE: | ????????? |
| This was seen 414 times | |
With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself! This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes: • "The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz. • Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio. • An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan. • A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.
| Mechanics: | |
| Categories: | |
| Alternative names: | Pathfinder Roleplaying Game Adventure Path The City Outside Of Time (return Of The Runelords 5 Of 6) (GDR) The City Outside of Time |
| BARCODE: | ????????? |
| This was seen 414 times | |
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