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Perdition's Mouth: Abyssal Rift – The Hideout
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8.35
BGG Vote: BGG Stats
1-6
30'
10
Moderate in-game text

Perdition's Mouth: Abyssal Rift – The Hideout

A board game by
Publisher: Dragon Dawn Productions
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Perdition's Mouth: Abyssal Rift – The Hideout
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
Price
48,90€
Pay in instalments
12,23€per month
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Shipment IT Free
bundle con bustine Bundle with sleeves
Cards in the game:
  • 48 cards (63.5mmx88.0mm) [suggested by ichiruishu]
STANDARD sleeves bundle 10% discount SUPERIOR sleeves bundle 10% discount PREMIUM sleeves bundle 10% discount
Card sleeves in this game Card sleeves in this game
48 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Few copies
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Description Description
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Additional information Additional information
Mechanics: Action Point Allowance System Campaign/Battle Card Driven Hand Management Variable Phase Order Variable Player Powers
Categories: Expansion for base-game Fantasy Horror Miniatures Puzzle
Alternative names:
BARCODE: 703694046797
In 1 wishlist This was seen 3834 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 48 cards (63.5mmx88.0mm) [suggested by ichiruishu]
STANDARD sleeves bundle 10% discount SUPERIOR sleeves bundle 10% discount PREMIUM sleeves bundle 10% discount
Description Description
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Card sleeves in this game Card sleeves in this game
48 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Few copies
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Additional information Additional information
Mechanics: Action Point Allowance System Campaign/Battle Card Driven Hand Management Variable Phase Order Variable Player Powers
Categories: Expansion for base-game Fantasy Horror Miniatures Puzzle
Alternative names:
BARCODE: 703694046797
In 1 wishlist This was seen 3834 times

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