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2-4
20'
8
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Each turn in Pikit, you roll two dice, then if you roll doubles, you claim the mecha matching that value, whether from the table or another player; if you don't roll doubles, then use the die values — adding the numbers, subtracting them, etc. — to claim scoring cards, many of which also have abilities you can use to steal cards, draw additional cards, block an opponent's effect, and so on.
Mechanics: | Dice Rolling |
Categories: | Card Games |
Alternative names: | |
BARCODE: | 5425016927823 |
The item is in 1 cart In 1 wishlist |
Each turn in Pikit, you roll two dice, then if you roll doubles, you claim the mecha matching that value, whether from the table or another player; if you don't roll doubles, then use the die values — adding the numbers, subtracting them, etc. — to claim scoring cards, many of which also have abilities you can use to steal cards, draw additional cards, block an opponent's effect, and so on.
Mechanics: | Dice Rolling |
Categories: | Card Games |
Alternative names: | |
BARCODE: | 5425016927823 |
The item is in 1 cart In 1 wishlist |