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Promised Land: 1250-587 BC
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6.89
#3416 in the ranking 222 votes
BGG Vote: BGG Stats
Best with 4 players 5 of 11 votes Player-recommended age: 12+ 1 of 1 votes
2-6
150'
12
No necessary in-game text

Promised Land: 1250-587 BC

A board game by Gary Dicken Steve Kendall Phil Kendall
Publisher: Ragnar Brothers
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Promised Land: 1250-587 BC
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Card sleeves in this game Card sleeves in this game
56 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level. Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land. Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course! A variety of strategies are available, and players must make choices throughout the game in order to emerge victorious.
Additional information Additional information
Mechanics: Area Control/Area Influence Partnerships
Categories: Historical Economic Fighting
Alternative names:
BARCODE: NOEAN_8722
In 2 wishlists This was seen 5647 times
Description Description
Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level. Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land. Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course! A variety of strategies are available, and players must make choices throughout the game in order to emerge victorious.
Card sleeves in this game Card sleeves in this game
56 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Area Control/Area Influence Partnerships
Categories: Historical Economic Fighting
Alternative names:
BARCODE: NOEAN_8722
In 2 wishlists This was seen 5647 times

What players say

How many players it plays best with · 11 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 2 1 1 say it plays best, 5 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 4 recommend it, 1 do not recommend it
  • 4 5 5 say it plays best, 2 recommend it, 0 do not recommend it
  • 5 1 1 say it plays best, 1 recommend it, 3 do not recommend it
  • 6 1 1 say it plays best, 1 recommend it, 4 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 4 do not recommend it

Best Suggested Not recommended

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