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Prussia's Glory II
Publisher: GMT Games
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Prussia's Glory II
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GMT's grand tactical, light-moderate Seven Years War battle series continues with four more battles in Prussia's Glory II. Players can enact some of the war's most famous battles in games playable in a single sitting. PG II hones the original PG system with some slight changes, and introduces Optional rules that further break out combat arms differences, such as Austrian Croat Sniper Attacks, Howitzer fire, and advanced Cavalry facets. The game also expands on the PG visual feast of Prussian, Austrian, French, Empire, Saxon, and Russian icon units with the Hanoverian-Allied army, featuring new heavy dragoon cavalry, and a striking red-dominant color scheme. Each battle includes one or more variants to allow players to explore historical possibilities involving larger/smaller forces present, or Alternate History battles that reverse attacker/defender roles on the same fields. 4 battles are included: Prague: Last Day of the World, The Golden Sun of Kolin, Krefeld: Ferdinand Ascendant, Inferno: Kunersdorf. The new optional rules provide a richer mix of tactical chrome, while the selected actions serve to round out GMT's coverage of the war's most famous battles. PG I and II may also serve as a tactical complement to GMT's upcoming Clash of Monarchs, a card-driven, strategic treatment of the Seven Years War in Europe. Complexity 4.5; solitaire suitability 8. Components: 792 5/8" full-color die-cut counters, Two 22"x34" full-color back-printed mapsheets, 18 page Rulebook, 14 page Scenario/Playbook, 2 11x17" Player Aid Cards, 2 6-sided dice.
| Mechanics: | Hex-and-Counter |
| Categories: | Renaissance War |
| Alternative names: | Prussia's Glory II: Four Battles of the Seven Years War, 1757-1759 |
| BARCODE: | NOEAN_6731 |
| In 2 wishlists In 3 collections This was seen 5510 times | |
GMT's grand tactical, light-moderate Seven Years War battle series continues with four more battles in Prussia's Glory II. Players can enact some of the war's most famous battles in games playable in a single sitting. PG II hones the original PG system with some slight changes, and introduces Optional rules that further break out combat arms differences, such as Austrian Croat Sniper Attacks, Howitzer fire, and advanced Cavalry facets. The game also expands on the PG visual feast of Prussian, Austrian, French, Empire, Saxon, and Russian icon units with the Hanoverian-Allied army, featuring new heavy dragoon cavalry, and a striking red-dominant color scheme. Each battle includes one or more variants to allow players to explore historical possibilities involving larger/smaller forces present, or Alternate History battles that reverse attacker/defender roles on the same fields. 4 battles are included: Prague: Last Day of the World, The Golden Sun of Kolin, Krefeld: Ferdinand Ascendant, Inferno: Kunersdorf. The new optional rules provide a richer mix of tactical chrome, while the selected actions serve to round out GMT's coverage of the war's most famous battles. PG I and II may also serve as a tactical complement to GMT's upcoming Clash of Monarchs, a card-driven, strategic treatment of the Seven Years War in Europe. Complexity 4.5; solitaire suitability 8. Components: 792 5/8" full-color die-cut counters, Two 22"x34" full-color back-printed mapsheets, 18 page Rulebook, 14 page Scenario/Playbook, 2 11x17" Player Aid Cards, 2 6-sided dice.
| Mechanics: | Hex-and-Counter |
| Categories: | Renaissance War |
| Alternative names: | Prussia's Glory II: Four Battles of the Seven Years War, 1757-1759 |
| BARCODE: | NOEAN_6731 |
| In 2 wishlists In 3 collections This was seen 5510 times | |