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Quartermaster General: 1914 (Vecchia Edizione)
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7.57
#2054 in the ranking 826 votes
BGG Vote: BGG Stats
Best with 5 players 23 of 31 votes Player-recommended age: 12+ 2 of 2 votes Read the reviews
2-5
90'
12
Moderate in-game text

Quartermaster General: 1914 (Vecchia Edizione)

A board game by Ian Brody
Publisher: PSC Games
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Quartermaster General: 1914 (Vecchia Edizione)
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Card sleeves in this game Card sleeves in this game
216 cards of 63.5mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Description Description
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
Additional information Additional information
Mechanics: Area Control/Area Influence Campaign/Battle Card Driven Card Drafting Co-operative Play Hand Management
Categories: War War
Alternative names: Quartermaster General: 1914 主計将校:1914
BARCODE: 5060226931835
In 1 wishlist This was seen 8065 times
Description Description
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead.
Card sleeves in this game Card sleeves in this game
216 cards of 63.5mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Additional information Additional information
Mechanics: Area Control/Area Influence Campaign/Battle Card Driven Card Drafting Co-operative Play Hand Management
Categories: War War
Alternative names: Quartermaster General: 1914 主計将校:1914
BARCODE: 5060226931835
In 1 wishlist This was seen 8065 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 31 votes on BoardGameGeek

  • 1 0 0 say it plays best, 4 recommend it, 17 do not recommend it
  • 2 6 6 say it plays best, 7 recommend it, 7 do not recommend it
  • 3 1 1 say it plays best, 12 recommend it, 7 do not recommend it
  • 4 0 0 say it plays best, 18 recommend it, 5 do not recommend it
  • 5 23 23 say it plays best, 1 recommend it, 3 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 15 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Don Smith BGG user
10.0/10

Another brilliant re-implementation of QM for five players. Unique, different than both QM+expansions and Victory or Death, and strategically deep and tactically engaging. Everyone in our group loved it from the start! Edit: After nearly 100 plays this is quite clearly the BEST 5 player game in my collection Another Edit: This is truly a 10 as the best 5 player game ever!

janos_hunyadi BGG user
10.0/10

It shouldn't be a surprise that the Quartermaster General system suits WWI. This has quite a different feel from its WWII predecessor. Another success after the disappointing Victory or Death. UPDATE: 1914 is significantly better than the original QMG. It's a great experience with a full complement of 5 players, very good with 3 or 4, and also makes an excellent game for 2 experienced players.

Philipp Klarmann BGG user
10.0/10

Completely different game as QMG WW2. Gone are the fast movements and expansion. Every battle is difficult to prepare and play. The cards are multi-use now in earnest, you really need to see what you take and what you let go. The cards do not go away in the first turn, a problem with QMG novices who could screw their games in the first turn. Here, this is mellowed somewhat. Supply is not deadly anymore, so a much more positional game emerges (fitting). All in all, an excellent change for me. It is, however, more suited to the WWI aficionados due to the slower overall pace. Prepare to unlearn your WW2 tricks and go into a new experience. Highly recommended.

RompersenorCZE BGG user
10.0/10

After 5 plays, I love it so much. It is easy to teach yet hard to master and there are many ways how to outwit your oponents. The system is clever and the historical aspect is outstanding. It can also be played in any number of players between 2 and 5 without any balance issues, which is golden for a boardgame. No problem if there is a mix of experienced and first time players (you balance it by selecting teams acordingly)

Yougotlucky BGG user
10.0/10

Another masterpiece by Ian Brody While this game may not measure up to his magnum opus (the original) it is still, an extraordinary game, which captures the first world war, in only two hours. I savor the genius of prepared cards, which allow one to play out a months long campaign, without taking half the game.

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