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Best with 4 players
66 of 136 votes
Player-recommended age: 10+
11 of 31 votes
3-8
60'
12
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Red November
Red November is a cooperative race against time where players command a gnomish submarine in distress. Work together to solve disasters and escape before it's too late. Perfect for 3-8 players ages 12+, with games lasting about 60 minutes of pure tension and teamwork.
Publisher: Fantasy Flight Games
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110 cards of 41.0mm width and 63.0mm of height
Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.
The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.
Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.
If the Gnomes can keep alive long enough, rescue will arrive and the game is won.
The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.
Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.
If the Gnomes can keep alive long enough, rescue will arrive and the game is won.
| Mechanics: | Area Movement Co-operative Play Dice Rolling Hand Management |
| Categories: | Fantasy Humor Nautical |
| Alternative names: | Czerwony Listopad Novembre Rosso Novembre Rouge Noviembre Rojo R3D N*V3MB3R Red November Roter November RƎD N*VƎMBƎR レッド☆ノベンバーを救え! 紅色十一月 Czerwony Listopad N*V3MBR3 R*UG3 Novembre Rosso Novembre Rouge Noviembre Rojo R3D N*V3MB3R Red November Roter November RƎD N*VƎMBƎR レッド☆ノベンバーを救え! 紅色十一月 |
| BARCODE: | 9781616610630 |
| In 8 wishlists In 16 collections This was seen 16963 times | |
Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.
The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.
Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.
If the Gnomes can keep alive long enough, rescue will arrive and the game is won.
The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.
Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.
If the Gnomes can keep alive long enough, rescue will arrive and the game is won.
110 cards of 41.0mm width and 63.0mm of height
| Mechanics: | Area Movement Co-operative Play Dice Rolling Hand Management |
| Categories: | Fantasy Humor Nautical |
| Alternative names: | Czerwony Listopad Novembre Rosso Novembre Rouge Noviembre Rojo R3D N*V3MB3R Red November Roter November RƎD N*VƎMBƎR レッド☆ノベンバーを救え! 紅色十一月 Czerwony Listopad N*V3MBR3 R*UG3 Novembre Rosso Novembre Rouge Noviembre Rojo R3D N*V3MB3R Red November Roter November RƎD N*VƎMBƎR レッド☆ノベンバーを救え! 紅色十一月 |
| BARCODE: | 9781616610630 |
| In 8 wishlists In 16 collections This was seen 16963 times | |
What players say
How many players it plays best with · 136 votes on BoardGameGeek
- 1 12 12 say it plays best, 33 recommend it, 40 do not recommend it
- 2 9 9 say it plays best, 47 recommend it, 30 do not recommend it
- 3 19 19 say it plays best, 64 recommend it, 11 do not recommend it
- 4 66 66 say it plays best, 36 recommend it, 4 do not recommend it
- 5 30 30 say it plays best, 51 recommend it, 10 do not recommend it
- 6 15 15 say it plays best, 44 recommend it, 25 do not recommend it
- 7 3 3 say it plays best, 24 recommend it, 51 do not recommend it
- 8 4 4 say it plays best, 18 recommend it, 58 do not recommend it
- 8+ 0 0 say it plays best, 1 recommend it, 55 do not recommend it
Best Suggested Not recommended
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