Un de mes jeux préférés avec cette réflexion à l'envers, il faudra sortir les modules en commençant par les derniers placés. Peu populaire et pourtant génial.
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2-4
50'
12
No necessary in-game text
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Reworld
In Reworld, players attempt to terraform a newly discovered planet using terrabots and shuttles to create cities and deliver materials. A strategic game for 2-4 players, with games lasting about 50 minutes.
The game game is in consignmentStock but only few copies are available
Outlet Price
- 30 cards (44.0mmx65.0mm)
In game terms, over five rounds players fill the five levels of their spaceship with tiles featuring terrabots, shuttles, material vessels, and satellites. Each round twenty of these tiles are placed at random around the perimeter of a large ship, and each player receives a hand of cards. On a turn, a player can play one or more cards to claim a tile following these rules:
If neither tile adjacent to the desired tile has been claimed, the player can lay down any card next to this tile, claim it, then place it in the leftmost space of the level of their spaceship that matches the number of the card played. If you play a 4, for example, then you must place that tile in the leftmost position of your fourth level.
If one tile adjacent to the desired tile has been claimed, then you must lay down a card of the same number used to claim that previous tile or any two cards of your choice (with those two cards thus serving as a joker). Whatever number is topmost indicates the level of your spaceship on which you must place this tile.
If both tiles adjacent to the desired tile have been claimed and the cards used to claim them show the same number, then you do the same as described above. If the cards have different numbers, however — e.g., 1 and 3 — then you must lay down the same two numbers (1 and 3), one matching number and any other two cards, or any four cards. You place this tile on your spaceship in the same manner previously desired.
Once everyone has no cards in hand or cannot play further, the round ends. Any remaining tiles are thrown away, then you reset the board and deal out a new hand of cards. After five rounds, players now deploy these tiles onto the new planet, each turn playing 1-3 of the leftmost tiles from the row of their choice to create their personal terraformed world. If you deploy a terrabot, which are labeled A-E, you start a new city with this letter or extend an existing city of yours. Material vessels, which come in five colors, can be delivered to the planet's surface only if attached to shuttles, and each city can have vessels of only a single color. Satellites provide bonus scoring when added to a city. Shuttles and satellites can also be used for shields to protect your newborn planet.
Players earn points during the first half of the game for picking up terrabots and having cards left in hand. During the second half, players score for deploying satellites and for meeting targets set at the start of the game, e.g. having a city with eight tiles in it, having a city of each letter, emptying a level on your spaceship, having a certain number of shields, etc.
Once all the spaceships are empty, players score their final points for how well they've developed each city and their shields in comparison with their fellow terraformers. Whoever scores the most points wins!
| Mechanics: | |
| Categories: | Science Fiction |
| Alternative names: | Reworld リワールド |
| BARCODE: | 4250231712463 |
| In 6 wishlists In 1 collection This was seen 7495 times | |
- 30 cards (44.0mmx65.0mm)
In game terms, over five rounds players fill the five levels of their spaceship with tiles featuring terrabots, shuttles, material vessels, and satellites. Each round twenty of these tiles are placed at random around the perimeter of a large ship, and each player receives a hand of cards. On a turn, a player can play one or more cards to claim a tile following these rules:
If neither tile adjacent to the desired tile has been claimed, the player can lay down any card next to this tile, claim it, then place it in the leftmost space of the level of their spaceship that matches the number of the card played. If you play a 4, for example, then you must place that tile in the leftmost position of your fourth level.
If one tile adjacent to the desired tile has been claimed, then you must lay down a card of the same number used to claim that previous tile or any two cards of your choice (with those two cards thus serving as a joker). Whatever number is topmost indicates the level of your spaceship on which you must place this tile.
If both tiles adjacent to the desired tile have been claimed and the cards used to claim them show the same number, then you do the same as described above. If the cards have different numbers, however — e.g., 1 and 3 — then you must lay down the same two numbers (1 and 3), one matching number and any other two cards, or any four cards. You place this tile on your spaceship in the same manner previously desired.
Once everyone has no cards in hand or cannot play further, the round ends. Any remaining tiles are thrown away, then you reset the board and deal out a new hand of cards. After five rounds, players now deploy these tiles onto the new planet, each turn playing 1-3 of the leftmost tiles from the row of their choice to create their personal terraformed world. If you deploy a terrabot, which are labeled A-E, you start a new city with this letter or extend an existing city of yours. Material vessels, which come in five colors, can be delivered to the planet's surface only if attached to shuttles, and each city can have vessels of only a single color. Satellites provide bonus scoring when added to a city. Shuttles and satellites can also be used for shields to protect your newborn planet.
Players earn points during the first half of the game for picking up terrabots and having cards left in hand. During the second half, players score for deploying satellites and for meeting targets set at the start of the game, e.g. having a city with eight tiles in it, having a city of each letter, emptying a level on your spaceship, having a certain number of shields, etc.
Once all the spaceships are empty, players score their final points for how well they've developed each city and their shields in comparison with their fellow terraformers. Whoever scores the most points wins!
| Mechanics: | |
| Categories: | Science Fiction |
| Alternative names: | Reworld リワールド |
| BARCODE: | 4250231712463 |
| In 6 wishlists In 1 collection This was seen 7495 times | |
What players say
How many players it plays best with · 22 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 14 do not recommend it
- 2 5 5 say it plays best, 6 recommend it, 7 do not recommend it
- 3 7 7 say it plays best, 10 recommend it, 2 do not recommend it
- 4 8 8 say it plays best, 9 recommend it, 2 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 7 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
For me it was the best game at Spiel '17. Very well crafted heavy euro where You have to plan your moves at very begging of game.
Excellent puzzle on how to load your ship so you can unload is properly all while trying to hit milestones. Game doesn't have massive replayability but is a fantastic puzzle to bring out every six months or so.
Very cool mechanics, the drafting and reverse building Too much AP. Some satellites tiles are very strong like multiply building with letter on a city
A briliant idea, with a really well implemented theme, yet very interesting mechanisms. I'm looking forward to 3+ players games!
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