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Ribbon Drive (GDR)

A board game by
Publisher: Buried Without Ceremony
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Ribbon Drive (GDR)
The game can be ordered, but we do not have any information about it.
Retail price: 18,95€ 17,06€
IT 4,49€
Description Description

I’m going somewhere, and I want you to join me. It’s a place that always seems just past our reach. A mixture of myth and reality. This place, it smells familiar, and yet it beats the heart like first times do. It’s wedged between a mix tape, a throw-away comment and a shifter. It’s going to take a lot of open road to get to. But open road’s all we’ve ever really got, anyway. In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds. Ribbon Drive creates stories about letting go on the open road, and we all work to both further and complicate this agenda during the game. It draws inspirations from road movies like Wristcutters, Everything Is Illuminated, y tu Mama Tambien, Little Miss Sunshine, The Heart Is Deceitful Above All Things and Thelma & Louise (and, to a lesser extent, Two Lane Blacktop, The Doom Generation and Wild At Heart). Our ultimate goal is to create a thought-provoking, meaningful experience. We let the music guide us. We let the road throw us curves. As our characters, we rethink our attachment to the future. A game about road trips, music, and self-discovery. A short, full-colour booklet. Comes with the PDF (in spreads, single pages, and a printer-friendly version).

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This was seen 76 times
Description Description

I’m going somewhere, and I want you to join me. It’s a place that always seems just past our reach. A mixture of myth and reality. This place, it smells familiar, and yet it beats the heart like first times do. It’s wedged between a mix tape, a throw-away comment and a shifter. It’s going to take a lot of open road to get to. But open road’s all we’ve ever really got, anyway. In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds. Ribbon Drive creates stories about letting go on the open road, and we all work to both further and complicate this agenda during the game. It draws inspirations from road movies like Wristcutters, Everything Is Illuminated, y tu Mama Tambien, Little Miss Sunshine, The Heart Is Deceitful Above All Things and Thelma & Louise (and, to a lesser extent, Two Lane Blacktop, The Doom Generation and Wild At Heart). Our ultimate goal is to create a thought-provoking, meaningful experience. We let the music guide us. We let the road throw us curves. As our characters, we rethink our attachment to the future. A game about road trips, music, and self-discovery. A short, full-colour booklet. Comes with the PDF (in spreads, single pages, and a printer-friendly version).

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 76 times