|
|
|
|
|
The game can be ordered, but we do not have any information about it.
Rosewood Abbey is a roleplaying game by Kalum from The Rolistes about upholding the truth no matter the consequences.
Â
You're one of the Fratres Herodoti. This informal brotherhood of scholars swore an oath to knowledge and truth.
Â
Will you keep to your oath? ...as your brothers and flock are bewitched by the rumors they spin?
Â
This Carved from Brindlewood (PbtA) game is inspired by Umberto Eco’s The Name of the Rose and the British mystery television series Cadfael.
Â
Â
The rule book features:
Â
Â
Â
Ideal for 3 to 6 players, Cantor included, the game works well for one-shots but truly shines for short campaigns, thanks to its unique "Rumor Mill" story-building mechanism.
Â
As a "Carved from Brindlewood" game, it is directly adapted from the roleplaying game Brindlewood Bay and build on Jason Cordova's Clue-based emergent whodunnit system.
Â
Rosewood Abbey's system and mysteries offer a high level of replayability with only limited preparation required from the gmae master.
Â
Â
Rosewood Abbey has roots in Walloon, Flemish, and European folklore, which is often irreverent towards religion. This game engages with images of the Catholic Church and God, as well as actions Christians consider to be sinful or virtuous.
Â
These actions can include crimes, blasphemy, intimate and sexual acts, as well as violence or murder.
Â
While in continuation of the tradition paillarde, European bawdy folkloric tales and songs, Rosewood Abbey is not intended as a commentary on contemporary religious beliefs and practices. It is not a statement about divine interventions in our own world (nervous laugh).
Â
Â
Between the 12th and the 13th centuries, the Abbazia di Palissandro was a monastery at the feet of the Alps in Northern Italy. A small village has developed within a reasonable walking distance.
Â
The monks feed the poor, care for the sick, and educate a few children. Interactions beyond these monastic responsibilities are something abbey authorities frown upon but not uncommon.
Â
Â
Â
Â
Â
An important figure in local folklore, the Ancient is the subject of speculation, wonder, and fear. The inquisitive Fratres Herodoti doubt such a character or creature ever existed.
Regardless, the locals praise or blame the Ancient for events, good or bad.Â
Once it’s time to fill in the first Obsession in the Rumor Mill (see below), the players must pick a character among the Suspects encountered through the current and previous Mysteries.
This Suspect becomes the Virtuous Figure or Sinful Figure based on whether the Talk of the Moment is itself Virtuous or Sinful.Â
The Rumor Mill Sheet tracks the history, figures, and consequences of Rumors running wild at the abbey. It captures the phantasms troubling the monks and their flock, their intensity, and the characters impacted by them.
This Routine functions as a framework for the Cantor and the players, offering a rhythm for narration. Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements.
Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements.
Â
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9791281213401 |
| This was seen 8 times | |
Rosewood Abbey is a roleplaying game by Kalum from The Rolistes about upholding the truth no matter the consequences.
Â
You're one of the Fratres Herodoti. This informal brotherhood of scholars swore an oath to knowledge and truth.
Â
Will you keep to your oath? ...as your brothers and flock are bewitched by the rumors they spin?
Â
This Carved from Brindlewood (PbtA) game is inspired by Umberto Eco’s The Name of the Rose and the British mystery television series Cadfael.
Â
Â
The rule book features:
Â
Â
Â
Ideal for 3 to 6 players, Cantor included, the game works well for one-shots but truly shines for short campaigns, thanks to its unique "Rumor Mill" story-building mechanism.
Â
As a "Carved from Brindlewood" game, it is directly adapted from the roleplaying game Brindlewood Bay and build on Jason Cordova's Clue-based emergent whodunnit system.
Â
Rosewood Abbey's system and mysteries offer a high level of replayability with only limited preparation required from the gmae master.
Â
Â
Rosewood Abbey has roots in Walloon, Flemish, and European folklore, which is often irreverent towards religion. This game engages with images of the Catholic Church and God, as well as actions Christians consider to be sinful or virtuous.
Â
These actions can include crimes, blasphemy, intimate and sexual acts, as well as violence or murder.
Â
While in continuation of the tradition paillarde, European bawdy folkloric tales and songs, Rosewood Abbey is not intended as a commentary on contemporary religious beliefs and practices. It is not a statement about divine interventions in our own world (nervous laugh).
Â
Â
Between the 12th and the 13th centuries, the Abbazia di Palissandro was a monastery at the feet of the Alps in Northern Italy. A small village has developed within a reasonable walking distance.
Â
The monks feed the poor, care for the sick, and educate a few children. Interactions beyond these monastic responsibilities are something abbey authorities frown upon but not uncommon.
Â
Â
Â
Â
Â
An important figure in local folklore, the Ancient is the subject of speculation, wonder, and fear. The inquisitive Fratres Herodoti doubt such a character or creature ever existed.
Regardless, the locals praise or blame the Ancient for events, good or bad.Â
Once it’s time to fill in the first Obsession in the Rumor Mill (see below), the players must pick a character among the Suspects encountered through the current and previous Mysteries.
This Suspect becomes the Virtuous Figure or Sinful Figure based on whether the Talk of the Moment is itself Virtuous or Sinful.Â
The Rumor Mill Sheet tracks the history, figures, and consequences of Rumors running wild at the abbey. It captures the phantasms troubling the monks and their flock, their intensity, and the characters impacted by them.
This Routine functions as a framework for the Cantor and the players, offering a rhythm for narration. Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements.
Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements.
Â
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9791281213401 |
| This was seen 8 times | |