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2
15'
10
No necessary in-game text
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RRR (Regality vs. Religion: Revolution) is an advanced version of the basic game named RR designed by Seiji Kanai RR is a two-player full-information abstract game. Both have same set of pawns. The players take turns placing pawns on a 3x3 square playing field. Each pawn placed will either turn or destroy one or more of the pawns surrounding it. A game is finished when all 3x3 squares are filled with pawns. At that time, the winner is the holder of most pawns which are facing in one's own direction. RRR introduces new pawns to the game. At the start of the game, five neutral pawns are randomly selected from a stack of 11, to be available to both players; adding variation to each game. Re-implements: RR
Mechanics: | Area Control/Area Influence Tile Placement |
Categories: | Strategy Fantasy |
Alternative names: | Regality vs. Religion: Revolution RRR Regality vs. Religion: Revolution RRR |
This was seen 8011 times |
RRR (Regality vs. Religion: Revolution) is an advanced version of the basic game named RR designed by Seiji Kanai RR is a two-player full-information abstract game. Both have same set of pawns. The players take turns placing pawns on a 3x3 square playing field. Each pawn placed will either turn or destroy one or more of the pawns surrounding it. A game is finished when all 3x3 squares are filled with pawns. At that time, the winner is the holder of most pawns which are facing in one's own direction. RRR introduces new pawns to the game. At the start of the game, five neutral pawns are randomly selected from a stack of 11, to be available to both players; adding variation to each game. Re-implements: RR
Mechanics: | Area Control/Area Influence Tile Placement |
Categories: | Strategy Fantasy |
Alternative names: | Regality vs. Religion: Revolution RRR Regality vs. Religion: Revolution RRR |
This was seen 8011 times |