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Rumble Nation - Seconda Edizione box — tactical board game by Asmodee Italia
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4
20'
10

Rumble Nation - Seconda Edizione

Rumble Nation immerses you in the Civil War of the Sengoku Era where you play a daimyo, a warlord competing for supremacy in Japan. Roll three dice to determine where to deploy your soldiers and use tactic cards as aces up your sleeve to alter the course of war. Use reinforcement chains to your advantage to turn every defeat into victory. A strategy and fortune game for 4 players ages 10+.

A board game by Yogi Shinichi (与儀新一)
Publisher: Asmodee Italia
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Rumble Nation - Seconda Edizione
Disponible dans un entrepôt externe.<br> Expédition sous environ <em>2/5 jours</em> Disponible dans un entrepôt externe.
Expédition sous environ 2/5 jours
-15%
29,74€

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IT 4,49€
Description Description
Take on the role of daimyo, warlords of the Civil War of the Sengoku Era, competing for supremacy and the conquest of the eleven castles of Japan! Roll three dice to determine where to deploy your soldiers and use tactic cards as aces up your sleeve to alter the course of the war. Keep an eye on the reinforcement chains and use them to your advantage to turn every defeat into victory. Wisdom and luck are the only qualities you'll need to dominate a nation in flames. Conquer the 11 castles of Japan! Roll the dice to send in the soldiers! Take advantage of reinforcements to win! For extra strategy, add the Daimyo rules to your games! Inside you will find: 1 board with the map of feudal Japan 72 soldier meeples for territory control 11 large castle tokens for the main domains 11 small castle tokens for the minor areas 30 reinforcement meeples for support chains 12 tactic cards for special actions and strategies 4 Katana tokens for specific effects and bonuses 12 dice for determining deployments 4 Daimyo meeples to represent the clans 6 Daimyo cards with abilities and game variants 1 rulebook
Additional information Additional information
Mechanics: Area-Impulse Dice Rolling Maggioranza di area Once-Per-Game Abilities Re-rolling and Locking
Categories: Medieval Costruzione del Territorio Guerra Civile
Alternative names:
BARCODE: 3558380126256
The item is in 2 carts In 1 wishlist This was seen 410 times
Description Description
Take on the role of daimyo, warlords of the Civil War of the Sengoku Era, competing for supremacy and the conquest of the eleven castles of Japan! Roll three dice to determine where to deploy your soldiers and use tactic cards as aces up your sleeve to alter the course of the war. Keep an eye on the reinforcement chains and use them to your advantage to turn every defeat into victory. Wisdom and luck are the only qualities you'll need to dominate a nation in flames. Conquer the 11 castles of Japan! Roll the dice to send in the soldiers! Take advantage of reinforcements to win! For extra strategy, add the Daimyo rules to your games! Inside you will find: 1 board with the map of feudal Japan 72 soldier meeples for territory control 11 large castle tokens for the main domains 11 small castle tokens for the minor areas 30 reinforcement meeples for support chains 12 tactic cards for special actions and strategies 4 Katana tokens for specific effects and bonuses 12 dice for determining deployments 4 Daimyo meeples to represent the clans 6 Daimyo cards with abilities and game variants 1 rulebook
Additional information Additional information
Mechanics: Area-Impulse Dice Rolling Maggioranza di area Once-Per-Game Abilities Re-rolling and Locking
Categories: Medieval Costruzione del Territorio Guerra Civile
Alternative names:
BARCODE: 3558380126256
The item is in 2 carts In 1 wishlist This was seen 410 times
Frequently bought together Frequently bought together
Other versions Other versions