Scythe is a ridiculous amount of fun, combining worker placement, territory control, and engine building. The game really rewards strategic planning with a focus on each faction's strengths and objectives.
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1-5
90'
14
Moderate in-game text
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Scythe
Available in an external warehouse.Shipping in about 10/21 days
Sale Price
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
| Mechanics: | Grid Movement Variable Player Powers |
| Categories: | Economic Fighting Science Fiction Exploration |
| Alternative names: | Sçythe Коса Серп 大鎌戦役 鐮刀戰爭 사이드 사이쓰 |
| BARCODE: | 0706949618589 |
| The item is in 1 cart This was seen 5517 times | |
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
| Mechanics: | Grid Movement Variable Player Powers |
| Categories: | Economic Fighting Science Fiction Exploration |
| Alternative names: | Sçythe Коса Серп 大鎌戦役 鐮刀戰爭 사이드 사이쓰 |
| BARCODE: | 0706949618589 |
| The item is in 1 cart This was seen 5517 times | |
What players say
How many players it plays best with · 1243 votes on BoardGameGeek
- 1 56 56 say it plays best, 471 recommend it, 283 do not recommend it
- 2 50 50 say it plays best, 601 recommend it, 330 do not recommend it
- 3 282 282 say it plays best, 641 recommend it, 80 do not recommend it
- 4 765 765 say it plays best, 270 recommend it, 17 do not recommend it
- 5 330 330 say it plays best, 499 recommend it, 105 do not recommend it
- 5+ 44 44 say it plays best, 205 recommend it, 411 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Beautiful artwork. Very good components; custom mechs, meeples and more. Game is very fun and comes with an achievement system you can write your name on if you win with x faction, x points etc.
Used to play with coworkers over one or two lunches, now it comes out pretty rarely but I am always up to play and have resorted to turning to the virtual version vs A.I. numerous times. I enjoy the variety of play styles you can commit to, the scheming, and the climactic moments that make or break your plans. There are few things as satisfying in games as having two mechs and a hero initiate combat to claim victory over an enemy, or lake teleporting to misdirect people from your intentions. One of my favorite games in my collection.
Art, Theme/World, Mechanics…It’s a win for me across the board. It’s a little like chess, catan, and risk had a steampunk baby. I find my mind wandering off in the theme and world of Scythe. The strategy and gameplay offer plenty of challenge without feeling overwhelming.
One of my all time favorite games. Hundreds of plays. So much variability, and the end games are always still exciting. The expansions are all fantastic, and the modular board adds endless combos for even more replayability. Rise of Fenris is maybe the best expansion I’ve ever seen for any game, ever.
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