phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-UK

Seas Of Sand Rpg

A board game by
Publisher: Sam Sorensen
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Seas Of Sand Rpg
The item is not available, you can use the alert to be notified when it will be back in stock.
add-alert
Description Description

By day, the sands are liquid...


People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you’re caught out on the sands at dawn without a ship, only prayer will save you.
Welcome to the Seas.


About Seas of Sand:
Seas of Sand is a toolbox setting guide for old-school RPGs about a vast desert-ocean of liquid sand. By day, the sand is liquid, and ships sail across them while people sink; by night, the sand is solid, and ships freeze while people walk free.

Map the seas with seven sands, build its many wondrous cities, determine trade routes and pirate havens, then turn the crew loose and see what adventure lies along the way.
Seas of Sand can function as its own standalone setting for a complete campaign, or you can slot a sand ocean into a larger map just as easily.

Seas of Sand - Book Only contains:

  • Procedures and content for building and populating a map of the Seas and its cities.
  • Details on each of the seven sands and how they behave (along with 1d100 encounter tables for each).
  • Lightweight, easily-modified rules for sandships, trading, piracy, smuggling, and recruiting crew.
  • 36 fauna (monsters), 20 flora (plants), and 20 phenomena (weird stuff) unique to the Seas.
  • Dozens of tables of trade goods, ships, NPCs, messages-in-a-bottle, and more.
  • 1d100 revelations—world-altering mystical truths, triggered through prayer, visions, and sacred drugs.
  • THE WORM! IT RISES FROM THE SANDS TO CONSUME YOU! PRAISE BE!
  • And more!

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 30 times
Description Description

By day, the sands are liquid...


People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you’re caught out on the sands at dawn without a ship, only prayer will save you.
Welcome to the Seas.


About Seas of Sand:
Seas of Sand is a toolbox setting guide for old-school RPGs about a vast desert-ocean of liquid sand. By day, the sand is liquid, and ships sail across them while people sink; by night, the sand is solid, and ships freeze while people walk free.

Map the seas with seven sands, build its many wondrous cities, determine trade routes and pirate havens, then turn the crew loose and see what adventure lies along the way.
Seas of Sand can function as its own standalone setting for a complete campaign, or you can slot a sand ocean into a larger map just as easily.

Seas of Sand - Book Only contains:

  • Procedures and content for building and populating a map of the Seas and its cities.
  • Details on each of the seven sands and how they behave (along with 1d100 encounter tables for each).
  • Lightweight, easily-modified rules for sandships, trading, piracy, smuggling, and recruiting crew.
  • 36 fauna (monsters), 20 flora (plants), and 20 phenomena (weird stuff) unique to the Seas.
  • Dozens of tables of trade goods, ships, NPCs, messages-in-a-bottle, and more.
  • 1d100 revelations—world-altering mystical truths, triggered through prayer, visions, and sacred drugs.
  • THE WORM! IT RISES FROM THE SANDS TO CONSUME YOU! PRAISE BE!
  • And more!

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 30 times