Very good game, to play alone, with family or in difficult mode with friends. Very good materials and organizer ( I'm talking about the Deluxe Version ).
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1-4
50'
12
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Septima
Septima is an interactive strategy game about witchcraft. As the leader of your coven, you must prove your worth in the city of Noctenburg to become Septima's successor. Gather herbs, brew potions, and save witches to build your coven. An accessible and intuitive game, perfect for 1-4 players.
The game game is in consignmentStock but only few copies are available
Sale Price
- 48 cards (44.0mmx67.0mm)
- 59 cards (70.0mmx110.0mm)
- 5 cards (105.0mmx148.0mm)
Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk...
Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction.
Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours.
Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.
| Mechanics: | Variable Player Powers Simultaneous Action Selection Hand Management |
| Categories: | Fantasy Mitologia |
| Alternative names: | |
| BARCODE: | 793888726314 |
| The item is in 1 cart In 1 wishlist This was seen 2567 times | |
- 48 cards (44.0mmx67.0mm)
- 59 cards (70.0mmx110.0mm)
- 5 cards (105.0mmx148.0mm)
Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk...
Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction.
Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours.
Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.
| Mechanics: | Variable Player Powers Simultaneous Action Selection Hand Management |
| Categories: | Fantasy Mitologia |
| Alternative names: | |
| BARCODE: | 793888726314 |
| The item is in 1 cart In 1 wishlist This was seen 2567 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Love it. love the theme. Love the mechanics, love the art! big old loves all over this. I have such a hard time finding a good spooky/Halloween/witchy theme that is not coop or 1vs!
This is so underrated! The theme is awesome, the pace is fast, it's not so heavy of a game as it looks like, the artwork is absolutely stunning! I haven't played the full game, only the basic set of rules and it was still so much fun! For me it's a 10/10… dying to try the solo mode as well!
Played the "basic game" the "full game" and the shapeshifter/omens expansion. The basic game is a weak 6 it does not give you enough to do in the game, I personaly feel it is a good way to learn the game nothing more. The full game is a very good 9.5, it gives you the spells the ritual action gives a good secondary objective. The expansion fits so seamlessly I forgot that it basicaly not part of the game but makes the game even more.
So much fun, just the right amount of complexity for intermediate players, and the way the theme ties in to every single part of the game is incredible.