Feel your power! Magic can change the world or tear it apart. It can summon spirits and allies or call forth enemies and drag you into your own downfall. It can create objects full of power... that explode in your face the next moment. Shadowrunners still use magical energies for their purposes and play the risky game with them. Because it's better to survive with them than to face them unprepared. Arkane Kräfte is the magic rulebook for Shadowrun 6: a guide on the awakened powers of the Sixth World that surround everything. The book offers new spell formulas, adept powers, unknown spirits, and mystical enchantments. In the arcane workshop, you can even design your own formulas. And in the German edition, runners can get to know the trendiest street spirits - because for a life with magic, you need every ally you can get.
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9783969280195
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Feel your power! Magic can change the world or tear it apart. It can summon spirits and allies or call forth enemies and drag you into your own downfall. It can create objects full of power... that explode in your face the next moment. Shadowrunners still use magical energies for their purposes and play the risky game with them. Because it's better to survive with them than to face them unprepared. Arkane Kräfte is the magic rulebook for Shadowrun 6: a guide on the awakened powers of the Sixth World that surround everything. The book offers new spell formulas, adept powers, unknown spirits, and mystical enchantments. In the arcane workshop, you can even design your own formulas. And in the German edition, runners can get to know the trendiest street spirits - because for a life with magic, you need every ally you can get.