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Shadows over Camelot: The Card Game Main
5.72
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1-7
20'
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Shadows over Camelot: The Card Game

A board game by Bruno Cathala Serge Laget
Publisher: Days of Wonder
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Shadows over Camelot: The Card Game
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Bustine per le carte in questo gioco

Card sleeves in this game

18 cards of 68.0mm width and 91.0mm of height
There are no available sleeves matching this card size
62 cards of 80.0mm width and 80.0mm of height
1x (100 Pcs) Mayday: 100 Bustine Square (80 x 80 mm) (MDG7125)
Few copies
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Square Big (80 x 80 mm) (UPL-7145)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square Big (80 x 80 mm) (UPL-7125)
Available
1x (110 Pcs) Sleeve Kings Medium Square Card Sleeves (80x80mm) 110 Pack 60 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square Big (80 x 80 mm) (UPL-CARAMEL)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Square Big (80 x 80 mm) (HMN-7145)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Square Big (80 x 80 mm) (HMN-CARAMEL)
Available
Description

Description

The Knights of the Round Table must assemble once again to protect King Arthur's kingdom from numerous threats. But wait – these aren't the knights of old, but rather their children. Can these newcomer knights prove up to the task of tracking the dangers out there and putting a stop to them before it's too late?

In Shadows over Camelot: The Card Game, the players (mostly) work together to complete quests before the danger level of a quest gets too high.

In game terms, the quests are represented by five types of cards, with each card showing 1-3 swords, as well as a number from 1 to 4 or a question mark. These cards are shuffled together with Morgan le Fay cards (which curse the players when they appear) and Merlin cards (which remove some aspects of the curse) to form the rumor deck. Each player receives a secret loyalty card at the start of the game, with at most one person being a traitor to the cause. On a turn a player either:

  • Reveals a rumor card.
  • Attempts a quest.
  • Accuses a knight.
To reveal a rumor card, the player flips it onto the top of the revealed stack of cards. If it's a quest card, players try to keep track of the total value of cards from that quest, with ?s each worth as many points as the number of ?s revealed of that quest. If a Morgan le Fay is revealed, players can no longer speak to one another; in addition, Morgan twists the values of some cards or removes some from play. Merlin allows players to speak once again.

Players are trying to stop quests when the total value is 11, 12 or 13. Any lower, and they arrived too soon, wasting time; any higher, and they arrived too late. To attempt a quest, the player points to the top quest card and says, "It's time." The player then reveals all cards in the deck. If the sum of that quest is 11-13, then the players receive 1-3 white swords, as shown on the quest cards. If lower, they receive one black sword; if higher, 1-3 black swords. All other quests are checked to see whether the players were too late, then the stack resets. A failed quest rewards the attempter with a special bonus card for later use.

Once three swords have been claimed, whatever the color, a player can choose to accuse another player of being traitorous to the cause, winning a reward if correct and a penalty otherwise. If the players collect seven white swords, they have stopped Morgan's forces and win. If, however, they collect seven black swords first, then Arthur's kingdom falls.

Reimplements
  • Shadows over Camelot


Additional information

Additional information

Mechanics: Co-operative Play Memory Set Collection
Categories: Bluffing Card Games Fantasy
Alternative names: Schatten über Camelot: Das Kartenspiel Shadows over Camelot: Le Jeu de Cartes Shadows over Camelot: The Card Game
BARCODE: 824968819746
In 9 wishlists In 7 collections This was seen 14933 times
Description

Description

The Knights of the Round Table must assemble once again to protect King Arthur's kingdom from numerous threats. But wait – these aren't the knights of old, but rather their children. Can these newcomer knights prove up to the task of tracking the dangers out there and putting a stop to them before it's too late?

In Shadows over Camelot: The Card Game, the players (mostly) work together to complete quests before the danger level of a quest gets too high.

In game terms, the quests are represented by five types of cards, with each card showing 1-3 swords, as well as a number from 1 to 4 or a question mark. These cards are shuffled together with Morgan le Fay cards (which curse the players when they appear) and Merlin cards (which remove some aspects of the curse) to form the rumor deck. Each player receives a secret loyalty card at the start of the game, with at most one person being a traitor to the cause. On a turn a player either:

  • Reveals a rumor card.
  • Attempts a quest.
  • Accuses a knight.
To reveal a rumor card, the player flips it onto the top of the revealed stack of cards. If it's a quest card, players try to keep track of the total value of cards from that quest, with ?s each worth as many points as the number of ?s revealed of that quest. If a Morgan le Fay is revealed, players can no longer speak to one another; in addition, Morgan twists the values of some cards or removes some from play. Merlin allows players to speak once again.

Players are trying to stop quests when the total value is 11, 12 or 13. Any lower, and they arrived too soon, wasting time; any higher, and they arrived too late. To attempt a quest, the player points to the top quest card and says, "It's time." The player then reveals all cards in the deck. If the sum of that quest is 11-13, then the players receive 1-3 white swords, as shown on the quest cards. If lower, they receive one black sword; if higher, 1-3 black swords. All other quests are checked to see whether the players were too late, then the stack resets. A failed quest rewards the attempter with a special bonus card for later use.

Once three swords have been claimed, whatever the color, a player can choose to accuse another player of being traitorous to the cause, winning a reward if correct and a penalty otherwise. If the players collect seven white swords, they have stopped Morgan's forces and win. If, however, they collect seven black swords first, then Arthur's kingdom falls.

Reimplements
  • Shadows over Camelot


Bustine per le carte in questo gioco

Card sleeves in this game

18 cards of 68.0mm width and 91.0mm of height
There are no available sleeves matching this card size
62 cards of 80.0mm width and 80.0mm of height
1x (100 Pcs) Mayday: 100 Bustine Square (80 x 80 mm) (MDG7125)
Few copies
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Square Big (80 x 80 mm) (UPL-7145)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square Big (80 x 80 mm) (UPL-7125)
Available
1x (110 Pcs) Sleeve Kings Medium Square Card Sleeves (80x80mm) 110 Pack 60 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square Big (80 x 80 mm) (UPL-CARAMEL)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Square Big (80 x 80 mm) (HMN-7145)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Square Big (80 x 80 mm) (HMN-CARAMEL)
Available
Additional information

Additional information

Mechanics: Co-operative Play Memory Set Collection
Categories: Bluffing Card Games Fantasy
Alternative names: Schatten über Camelot: Das Kartenspiel Shadows over Camelot: Le Jeu de Cartes Shadows over Camelot: The Card Game
BARCODE: 824968819746
In 9 wishlists In 7 collections This was seen 14933 times

Frequently bought together