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2-5
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Sale Price
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
Mechanics: | Modular Board Rock-Paper-Scissors Variable Player Powers |
Categories: | Civilization Exploration Political/Negotiation Themed |
Alternative names: | Sid Meier's Civilization: Das Brettspiel – Weisheit und Kriegskunst Sid Meier's Civilization: el Juego de Tablero – Sabiduría y guerra Sid Meier's Civilization: Guerra & Pace Sid Meier's Civilization: Guerra e Pace Sid Meier's Civilization: Le Jeu de Plateau – Sagesse et Stratégie Sid Meier's Civilization: The Board Game – Wisdom and Warfare Sid Meier's Civilization: Wiedza i Wojna Цивилизация Сида Мейера: Мудрость и война シドマイヤーズ シヴィライゼーション:叡智と闘争 |
BARCODE: | 8033772895637 |
The item is in 7 carts In 23 wishlists In 12 collections This was seen 11919 times |
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
Mechanics: | Modular Board Rock-Paper-Scissors Variable Player Powers |
Categories: | Civilization Exploration Political/Negotiation Themed |
Alternative names: | Sid Meier's Civilization: Das Brettspiel – Weisheit und Kriegskunst Sid Meier's Civilization: el Juego de Tablero – Sabiduría y guerra Sid Meier's Civilization: Guerra & Pace Sid Meier's Civilization: Guerra e Pace Sid Meier's Civilization: Le Jeu de Plateau – Sagesse et Stratégie Sid Meier's Civilization: The Board Game – Wisdom and Warfare Sid Meier's Civilization: Wiedza i Wojna Цивилизация Сида Мейера: Мудрость и война シドマイヤーズ シヴィライゼーション:叡智と闘争 |
BARCODE: | 8033772895637 |
The item is in 7 carts In 23 wishlists In 12 collections This was seen 11919 times |