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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
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7.78
#400 in the ranking 4.239 votes
BGG Vote: BGG Stats
Best with 6 players 45 of 88 votes Player-recommended age: 14+ 4 of 10 votes
4-9
120'
14
Texto moderado no jogo

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

A board game by TauCeti Deichmann
Publisher: WizKids Games
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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
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Card sleeves in this game Card sleeves in this game
387 cards of 63.5mm width and 88.0mm of height
4x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
8x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
4x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
To Order
8x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, Sidereal Confluence has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies. The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. The game is almost all simultaneous play.
Additional information Additional information
Mechanics: Commodity Speculation Trading
Categories: Economic Political/Negotiation Science Fiction
Alternative names: Confluence Sidérale: Edition Remasterisee Sidereal Confluence Sidereal Confluence: Remastered Edition Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant Siderische Konfluenz: Handel und Wandel im Elysium-Sektor Звездное слияние 星河交汇
BARCODE: 634482728116
In 5 wishlists In 1 collection This was seen 9601 times
Description Description
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, Sidereal Confluence has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies. The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. The game is almost all simultaneous play.
Card sleeves in this game Card sleeves in this game
387 cards of 63.5mm width and 88.0mm of height
4x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
8x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
4x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
4x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
To Order
8x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
4x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Commodity Speculation Trading
Categories: Economic Political/Negotiation Science Fiction
Alternative names: Confluence Sidérale: Edition Remasterisee Sidereal Confluence Sidereal Confluence: Remastered Edition Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant Siderische Konfluenz: Handel und Wandel im Elysium-Sektor Звездное слияние 星河交汇
BARCODE: 634482728116
In 5 wishlists In 1 collection This was seen 9601 times
Expansions Expansions

What players say

How many players it plays best with · 88 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 52 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 53 do not recommend it
  • 3 0 0 say it plays best, 13 recommend it, 40 do not recommend it
  • 4 7 7 say it plays best, 44 recommend it, 17 do not recommend it
  • 5 33 33 say it plays best, 39 recommend it, 0 do not recommend it
  • 6 45 45 say it plays best, 22 recommend it, 0 do not recommend it
  • 7 31 31 say it plays best, 29 recommend it, 3 do not recommend it
  • 8 13 13 say it plays best, 35 recommend it, 7 do not recommend it
  • 9 9 9 say it plays best, 34 recommend it, 14 do not recommend it
  • 9+ 0 0 say it plays best, 0 recommend it, 39 do not recommend it

Best Suggested Not recommended

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