phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
LOG IN/REGISTER
The cart is empty.
Promo Banner Promo Banner
Slaying Dragons RPG (GDR)
add-wishlist
add-collection
LANGUAGE-UK

Slaying Dragons RPG (GDR)

Publisher: Blackfisk Games
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Slaying Dragons RPG (GDR)
Currently sold out. Orderable. Currently sold out. Orderable.
Retail price: 13,95€ 12,56€
IT 4,49€
Description Description
Slaying Dragons is a game about metaphorically slaying your dragon. In this game there is no doubt whether or not you’ll s쳮d; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth. Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad—but never to determine how effective you are. Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?” For 2–4 players, no Game Master. For a session of about 5 hours, or two sessions of 2–3 hours each.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9789180206822
This was seen 23 times
Description Description
Slaying Dragons is a game about metaphorically slaying your dragon. In this game there is no doubt whether or not you’ll s쳮d; you will. You will make your way to the beast’s lair. You will find the hidden secrets within. And you will finally slay the dragon. The question is what you’ll learn about yourselves in the process, and what price you have to pay for your growth. Play revolves around taking turns to narrate fantastical obstacles for each other, and narrating how you overcome the obstacle while incurring some consequence in the process. Dice are used to determine what type of consequence you get—happy or sad—but never to determine how effective you are. Interspersed at key points in the game are campfire scenes, where your would-be heroes face their feelings head on, and ask each other the big hitting questions: “Why am I here?”, “How do you keep going?”, and “What the hell is your problem?” For 2–4 players, no Game Master. For a session of about 5 hours, or two sessions of 2–3 hours each.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9789180206822
This was seen 23 times