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SNCF / Paris Connection
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6.66
#1883 in the ranking 2.971 votes
BGG Vote: BGG Stats
Best with 4 players 16 of 34 votes Player-recommended age: 10+ 8 of 12 votes Read the reviews
3-6
30'
10
No necessary in-game text

SNCF / Paris Connection

A board game by David V. H. Peters
Publisher: Winsome Games
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SNCF / Paris Connection
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Description Description
David V. H. Peters' SNCF (Société Nationale des Chemins de fer Français), a 3-6 player game lasting 30 minutes, is a simple but compelling railroad game that covers all of France. Through the use of company expansion and additions to your portfolio, the goal is to earn more than your fellow rail barons over the course of the game. Originally released by Winsome Games as part of its 2010 Essen Set, SNCF was subsequently licensed by Queen Games and rereleased as Paris Connection in 2011.
Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Economic Political/Negotiation Exploration Trains
Alternative names: Paris Connection SNCF Paris Connection SNCF SNCF: France & Germany
BARCODE: ?????????
This was seen 5132 times
Description Description
David V. H. Peters' SNCF (Société Nationale des Chemins de fer Français), a 3-6 player game lasting 30 minutes, is a simple but compelling railroad game that covers all of France. Through the use of company expansion and additions to your portfolio, the goal is to earn more than your fellow rail barons over the course of the game. Originally released by Winsome Games as part of its 2010 Essen Set, SNCF was subsequently licensed by Queen Games and rereleased as Paris Connection in 2011.
Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Economic Political/Negotiation Exploration Trains
Alternative names: Paris Connection SNCF Paris Connection SNCF SNCF: France & Germany
BARCODE: ?????????
This was seen 5132 times

What players say

How many players it plays best with · 34 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 20 do not recommend it
  • 2 0 0 say it plays best, 2 recommend it, 19 do not recommend it
  • 3 3 3 say it plays best, 19 recommend it, 2 do not recommend it
  • 4 16 16 say it plays best, 10 recommend it, 0 do not recommend it
  • 5 12 12 say it plays best, 13 recommend it, 3 do not recommend it
  • 6 3 3 say it plays best, 19 recommend it, 3 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 17 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Cubsfan31 BGG user
10.0/10

Excellent abstract stock market game. Love the trade-offs of building the network for your preferred stock vs. depleting the supply by which you do so.

Funguy BGG user
10.0/10

Great game. This will surpass Transamerica/Ironroad in my book. Easy to teach. Fun to play. Winsome has hit a home run with this one. It will be interesting to see who picks this one up and how they gussy it up. Whatever they do, I hope they use the cover art. It is by far the most evocative that Winsome has used in awhile.

mdean BGG user
10.0/10

Played once with closed adds and it was a little much. Will play with open adds next time. Great filler (here meaning 'short game'). Setup is a real chore. The brown and purple trains are nearly indistinguishable in poor lighting, and I have pretty good color vision. My colorblind friend had no hope. Breezy enough that playing multiple times in a sitting isn't unreasonable.

phunlvr BGG user
10.0/10

Really, really enjoyed this one. An excellent filler. It is lighter than most Winsomes, but enjoyable regardless. The 30-min play time is great, although set-up is a bit of a PITA. It's very tactical, but also has some subtleties in the game play. The expand but reduces shares & vice-versa mechanisms are clever. I liked it better with 3 players than 5 players. I have only tried it with train-game/Winsome newbies. Based on the overwhelmingly positive response, it looks to be a good Winsome gateway game.

takeoutweight BGG user
10.0/10

I am thrilled when I find a simple ruleset that lodges itself in my brain and keeps me puzzling on how to form a sensible strategic framework. Randomness of the initial cube draw is nothing compared to the nondeterminism of the other players in this game. Each rule is necessary. Update: I'm actually worried about this game from a game theory perspective! It may be degenerate in that it's never smart to build productively, and the arbitrary chaos of destructive builds determines the winner given rational players? Stay tuned dear readers as I investigate.

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