Absolutely phenomenal expansion for an already brilliant game. This raises Space Empires to a 10 for me. The solo & co-op scenarios are awesome & the app makes the Alien Player scenario more streamlined and quicker. The only things I haven't tried out are the research centers, experience or the custom ships but I'll get to them eventually. There's just so much fun stuff in this box!!!
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1-4
180'
12
Moderate in-game text
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Space Empires: Close Encounters
Close Encounters expansion for Space Empires with new technologies and scenarios. Adds tokens, battle map, and new ships for 1-4 players, 180 minutes, ages 12+.
Available in an external warehouse.Shipping in about 10/21 days
- 55 cards (63.5mmx88.0mm) [suggested by ichiruishu]
Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.
Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree.
New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.
The system is exactly the same, but more awesomeness is added!
| Mechanics: | Dice Rolling Hex-and-Counter Secret Unit Deployment Variable Player Powers |
| Categories: | Bluffing Civilization Science Fiction Exploration War |
| Alternative names: | |
| BARCODE: | 817054010264 |
| The item is in 8 carts In 13 wishlists In 12 collections This was seen 18924 times | |
- 55 cards (63.5mmx88.0mm) [suggested by ichiruishu]
Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.
Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree.
New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.
The system is exactly the same, but more awesomeness is added!
| Mechanics: | Dice Rolling Hex-and-Counter Secret Unit Deployment Variable Player Powers |
| Categories: | Bluffing Civilization Science Fiction Exploration War |
| Alternative names: | |
| BARCODE: | 817054010264 |
| The item is in 8 carts In 13 wishlists In 12 collections This was seen 18924 times | |
What players say
How many players it plays best with · 18 votes on BoardGameGeek
- 1 2 2 say it plays best, 10 recommend it, 1 do not recommend it
- 2 11 11 say it plays best, 2 recommend it, 0 do not recommend it
- 3 1 1 say it plays best, 9 recommend it, 0 do not recommend it
- 4 8 8 say it plays best, 5 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 5 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This expansion adds a lot to Space Empires 4X: It adds asymmetry through empire advantages, and several new interesting tech options that also make the games more varied.
Contains some stuff that probably should have been included in the core set, some stuff that directly addresses some common criticisms/problems of the core set, some stuff that incentivizes aggressive play even more than it already is, and... "Death Star" type units, fast battleships, flagships, space marines, and grav armor. What else needs to be said? http://www.castaliahouse.com/review-space-empires-close-encounters/
Those cards and all the new stuff make this expansion a must-have. One of the best expansions out there. You'll find more rules to tweak the game to your group's liking. The cards provide a new dynamic and it increases the Fog of War (I prefer the hidden card instead of the bidding) that was already so prevalent in the game - which is always a plus for me. I've seen some complains here on the geek that the cards are not balanced, which is something I believe is nonsense. Trick your opponents, make them pay the price for their lack of vision.
Expanding on the amazing base game, Space Empires really flushes itself out here with lots more options and generally more rewarding. I'll never turn down a game.
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