Language:
German
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Best with 2 players
836 of 1315 votes
Player-recommended age: 14+
104 of 215 votes
1-4
90'
13
Utilisation intensive du texte
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Spirit Island
Publisher: Pegasus Spiele
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Disponible dans un entrepôt externe.Expédition sous environ 3/7 jours
-15%
59,49€
Sale Price
IT
Free
PICTURES ON BGG
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- 15 cards (44.0mmx68.0mm)
- 119 cards (63.5mmx88.0mm)
=
65,97€
Full price
78,09€
=
65,97€
Full price
78,09€
=
68,21€
Full price
80,89€
15 cards of 44.0mm width and 68.0mm of height
119 cards of 63.5mm width and 88.0mm of height
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.
The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
| Mechanics: | Hand Management Modular Board Set Collection Simultaneous Action Selection Variable Player Powers |
| Categories: | Industry/Manufacturing Fantasy Fighting Historical Exploration |
| Alternative names: | Duchové ostrova Spirit Island Szellemek Szigete Остров духов เกาะภูติพิทักษ์ スピリット・アイランド 灵迹岛 정령섬 |
| BARCODE: | 4250231715488 |
| The item is in 4 carts In 1 wishlist This was seen 8244 times | |
- 15 cards (44.0mmx68.0mm)
- 119 cards (63.5mmx88.0mm)
=
65,97€
Full price
78,09€
=
65,97€
Full price
78,09€
=
68,21€
Full price
80,89€
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.
The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
15 cards of 44.0mm width and 68.0mm of height
119 cards of 63.5mm width and 88.0mm of height
| Mechanics: | Hand Management Modular Board Set Collection Simultaneous Action Selection Variable Player Powers |
| Categories: | Industry/Manufacturing Fantasy Fighting Historical Exploration |
| Alternative names: | Duchové ostrova Spirit Island Szellemek Szigete Остров духов เกาะภูติพิทักษ์ スピリット・アイランド 灵迹岛 정령섬 |
| BARCODE: | 4250231715488 |
| The item is in 4 carts In 1 wishlist This was seen 8244 times | |
What players say
How many players it plays best with · 1315 votes on BoardGameGeek
- 1 329 329 say it plays best, 701 recommend it, 79 do not recommend it
- 2 836 836 say it plays best, 367 recommend it, 6 do not recommend it
- 3 389 389 say it plays best, 616 recommend it, 66 do not recommend it
- 4 113 113 say it plays best, 490 recommend it, 399 do not recommend it
- 4+ 7 7 say it plays best, 69 recommend it, 640 do not recommend it
Best Suggested Not recommended
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