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Splat 4 Frights (GDR)

A board game by
Publisher: Summoning Circle Press
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Description Description

Splat 4: Frights is a zine focused on how to safely and meaningfully play with horror in RPGs. It includes eight eerily-informative essays about the monstrous and the human, history and ritual, as well as safety and design. What's Inside Casper is writing about why queer folks tend to gravitate towards horror and see themselves in the genre. CJ is writing about how to play safely within horror and how to explore horrific themes meaningfully. Jay is writing about Bloody Mary, Beetlejuice, and the Lindworm: what it means when your game is haunted by ghosts. Josephine is writing about the racial and sociological implications of monsters and a few examples of how to write non-racist monster stories, whether it's fighting or kissing them. Noordin Aliis writing about skipping the surprises, and playing with informed and enthusiastic consent in horror. Warn your players what's coming, but keep the tension high! Rue is writing about bringing elements of atmosphere, storytelling, and mechanics from horror video games to the table, translating digital horror to analog. Sadia is writing about the relationship between horror and desire, and how to use players’ taboo appetites to engage them in horror games. Seb is writing about creating your own safety tools for horror games to maintain tension and atmosphere, while still prioritizing safety during play. 5.5x8.5" 32 page B&W zine  

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Description Description

Splat 4: Frights is a zine focused on how to safely and meaningfully play with horror in RPGs. It includes eight eerily-informative essays about the monstrous and the human, history and ritual, as well as safety and design. What's Inside Casper is writing about why queer folks tend to gravitate towards horror and see themselves in the genre. CJ is writing about how to play safely within horror and how to explore horrific themes meaningfully. Jay is writing about Bloody Mary, Beetlejuice, and the Lindworm: what it means when your game is haunted by ghosts. Josephine is writing about the racial and sociological implications of monsters and a few examples of how to write non-racist monster stories, whether it's fighting or kissing them. Noordin Aliis writing about skipping the surprises, and playing with informed and enthusiastic consent in horror. Warn your players what's coming, but keep the tension high! Rue is writing about bringing elements of atmosphere, storytelling, and mechanics from horror video games to the table, translating digital horror to analog. Sadia is writing about the relationship between horror and desire, and how to use players’ taboo appetites to engage them in horror games. Seb is writing about creating your own safety tools for horror games to maintain tension and atmosphere, while still prioritizing safety during play. 5.5x8.5" 32 page B&W zine  

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 50 times