Language:
English
|
|
|
|
Best with 3 players
3 of 6 votes
Player-recommended age: 12+
1 of 1 votes
1-2
45'
12
No necessary in-game text
|
Take The Galaxy
Publisher: Catch Time Studio
Use our marketplace utrade!
Take The Galaxy
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
Take The Galaxy is a galactic exploration and colonisation card game that can be played solo, or with up to 4 players. You take the role of one of the pioneering factions, set out to explore a yet uncharted galaxy discovered through a wormhole.
You and your rivals explore a number of sectors in this new galaxy, which is represented by the Space Deck. The Space Deck contains new systems that you can colonize, anomalies that can be researched for renown, and galactic events that can affect your colonies in various ways.
You start off already with a foothold, a habitable planet in the Core Sector. From here you have to make some hard choices which way you develop. Do you build mining colonies on systems with deposits, and use these riches to build high value colonies? Or will you invest in science, researching the weird and wonderful treasures of this new galaxy to earn renown? You can choose to cut corners and use more nefarious means to build your colonies, or focus on space ships that don't require a system for support that can aid your economy.
Whatever path you choose, as a pioneer you can only hold onto 4 systems at a time, and in order to keep claiming worlds that earn you renown you must relinquish control of systems to your faction at a certain point. This requires you to plan ahead in order to not inadvertedly breakdown your economy.
When all the sectors have been explored, each player tallies up their renown earned from systems claimed, high value colonies built, anomalies researched and events dealt with. Whomever has the highest score will be the winner and will Take the Galaxy!
You and your rivals explore a number of sectors in this new galaxy, which is represented by the Space Deck. The Space Deck contains new systems that you can colonize, anomalies that can be researched for renown, and galactic events that can affect your colonies in various ways.
You start off already with a foothold, a habitable planet in the Core Sector. From here you have to make some hard choices which way you develop. Do you build mining colonies on systems with deposits, and use these riches to build high value colonies? Or will you invest in science, researching the weird and wonderful treasures of this new galaxy to earn renown? You can choose to cut corners and use more nefarious means to build your colonies, or focus on space ships that don't require a system for support that can aid your economy.
Whatever path you choose, as a pioneer you can only hold onto 4 systems at a time, and in order to keep claiming worlds that earn you renown you must relinquish control of systems to your faction at a certain point. This requires you to plan ahead in order to not inadvertedly breakdown your economy.
When all the sectors have been explored, each player tallies up their renown earned from systems claimed, high value colonies built, anomalies researched and events dealt with. Whomever has the highest score will be the winner and will Take the Galaxy!
| Mechanics: | Card Drafting Hand Management Set Collection Simultaneous Action Selection |
| Categories: | Card Games City Building Economic Exploration Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1450 times | |
Take The Galaxy is a galactic exploration and colonisation card game that can be played solo, or with up to 4 players. You take the role of one of the pioneering factions, set out to explore a yet uncharted galaxy discovered through a wormhole.
You and your rivals explore a number of sectors in this new galaxy, which is represented by the Space Deck. The Space Deck contains new systems that you can colonize, anomalies that can be researched for renown, and galactic events that can affect your colonies in various ways.
You start off already with a foothold, a habitable planet in the Core Sector. From here you have to make some hard choices which way you develop. Do you build mining colonies on systems with deposits, and use these riches to build high value colonies? Or will you invest in science, researching the weird and wonderful treasures of this new galaxy to earn renown? You can choose to cut corners and use more nefarious means to build your colonies, or focus on space ships that don't require a system for support that can aid your economy.
Whatever path you choose, as a pioneer you can only hold onto 4 systems at a time, and in order to keep claiming worlds that earn you renown you must relinquish control of systems to your faction at a certain point. This requires you to plan ahead in order to not inadvertedly breakdown your economy.
When all the sectors have been explored, each player tallies up their renown earned from systems claimed, high value colonies built, anomalies researched and events dealt with. Whomever has the highest score will be the winner and will Take the Galaxy!
You and your rivals explore a number of sectors in this new galaxy, which is represented by the Space Deck. The Space Deck contains new systems that you can colonize, anomalies that can be researched for renown, and galactic events that can affect your colonies in various ways.
You start off already with a foothold, a habitable planet in the Core Sector. From here you have to make some hard choices which way you develop. Do you build mining colonies on systems with deposits, and use these riches to build high value colonies? Or will you invest in science, researching the weird and wonderful treasures of this new galaxy to earn renown? You can choose to cut corners and use more nefarious means to build your colonies, or focus on space ships that don't require a system for support that can aid your economy.
Whatever path you choose, as a pioneer you can only hold onto 4 systems at a time, and in order to keep claiming worlds that earn you renown you must relinquish control of systems to your faction at a certain point. This requires you to plan ahead in order to not inadvertedly breakdown your economy.
When all the sectors have been explored, each player tallies up their renown earned from systems claimed, high value colonies built, anomalies researched and events dealt with. Whomever has the highest score will be the winner and will Take the Galaxy!
| Mechanics: | Card Drafting Hand Management Set Collection Simultaneous Action Selection |
| Categories: | Card Games City Building Economic Exploration Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1450 times | |
What players say
How many players it plays best with · 6 votes on BoardGameGeek
- 1 2 2 say it plays best, 2 recommend it, 0 do not recommend it
- 2 2 2 say it plays best, 2 recommend it, 0 do not recommend it
- 3 3 3 say it plays best, 0 recommend it, 0 do not recommend it
- 4 2 2 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review