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1-9
30'
10
Moderate in-game text
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Command Expansion #2 comes with nine cards, numbered 10 to 18. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn. (11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
Mechanics: | Card Drafting Hand Management Partnerships Set Collection |
Categories: | Card Games Themed |
Alternative names: | |
This was seen 3575 times |
Command Expansion #2 comes with nine cards, numbered 10 to 18. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn. (11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
Mechanics: | Card Drafting Hand Management Partnerships Set Collection |
Categories: | Card Games Themed |
Alternative names: | |
This was seen 3575 times |