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Best with 4 players
74 of 112 votes
Player-recommended age: 14+
6 of 14 votes
3-5
150'
14
Etwas notwendiger Text
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The Great Zimbabwe
Publisher: Splotter Spellen
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The Great Zimbabwe
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PICTURES ON BGG
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The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.
Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in The Great Zimbabwe. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points.
Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! The Great Zimbabwe is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in The Great Zimbabwe. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points.
Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! The Great Zimbabwe is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
| Mechanics: | Modular Board Point to Point Movement Route/Network Building Variable Player Powers |
| Categories: | Economic Transportation |
| Alternative names: | |
| BARCODE: | 7434224458461 |
| In 48 wishlists In 18 collections This was seen 20898 times | |
The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.
Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in The Great Zimbabwe. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points.
Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! The Great Zimbabwe is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in The Great Zimbabwe. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points.
Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! The Great Zimbabwe is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
| Mechanics: | Modular Board Point to Point Movement Route/Network Building Variable Player Powers |
| Categories: | Economic Transportation |
| Alternative names: | |
| BARCODE: | 7434224458461 |
| In 48 wishlists In 18 collections This was seen 20898 times | |
What players say
How many players it plays best with · 112 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 55 do not recommend it
- 2 11 11 say it plays best, 47 recommend it, 27 do not recommend it
- 3 43 43 say it plays best, 52 recommend it, 2 do not recommend it
- 4 74 74 say it plays best, 22 recommend it, 0 do not recommend it
- 5 9 9 say it plays best, 56 recommend it, 17 do not recommend it
- 5+ 0 0 say it plays best, 0 recommend it, 46 do not recommend it
Best Suggested Not recommended
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