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The Lamps Are Going Out
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7.68
#3886 in the ranking 331 votes
BGG Vote: BGG Stats
Best with 2 players 16 of 21 votes Player-recommended age: 12+ 3 of 6 votes
2-4
180'
12
No necessary in-game text

The Lamps Are Going Out

A board game by Kirk Uhlmann
Publisher: Compass Games
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The Lamps Are Going Out
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Card sleeves in this game Card sleeves in this game
108 cards of 62.0mm width and 86.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players.

There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions.

A game turn consists of:
Event Card Phase
Movement Phase (up to two units may be moved)
Combat Phase (cards are played to support combat)
Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players)

Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Dice Rolling
Categories: War
Alternative names:
BARCODE: 61279
The item is in 1 cart In 2 wishlists This was seen 3317 times
Description Description
The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players.

There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions.

A game turn consists of:
Event Card Phase
Movement Phase (up to two units may be moved)
Combat Phase (cards are played to support combat)
Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players)

Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.
Card sleeves in this game Card sleeves in this game
108 cards of 62.0mm width and 86.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Dice Rolling
Categories: War
Alternative names:
BARCODE: 61279
The item is in 1 cart In 2 wishlists This was seen 3317 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 21 votes on BoardGameGeek

  • 1 4 4 say it plays best, 14 recommend it, 1 do not recommend it
  • 2 16 16 say it plays best, 3 recommend it, 0 do not recommend it
  • 3 2 2 say it plays best, 10 recommend it, 1 do not recommend it
  • 4 2 2 say it plays best, 9 recommend it, 2 do not recommend it
  • 4+ 0 0 say it plays best, 1 recommend it, 9 do not recommend it

Best Suggested Not recommended

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