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Box of The Landing: Gallipoli 1915 — narrative solitaire tabletop game published by Catastrophe Games
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7.69
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1
10'
Moderate in-game text

The Landing: Gallipoli 1915

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The Landing: Gallipoli 1915 is a narrative solitaire wargame for 1 player. Lead the Anzac forces in the battle of Gallipoli in 10 minutes.

A board game by Joe Schmidt
Publisher: Catastrophe Games
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The Landing: Gallipoli 1915
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-15%
33,07€

Sale Price

IT 4,49€
Description Description
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare.
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Hand Management Simulation
Categories: Card Games War
Alternative names:
BARCODE: 644216919727
This was seen 1335 times
Description Description
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare.
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Hand Management Simulation
Categories: Card Games War
Alternative names:
BARCODE: 644216919727
This was seen 1335 times

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

chandleryesfriends BGG user
9.0/10

It's really only a play once or twice game. But it's well done, and I especially like the small touches in the rulebook such as "shake the armies in your hand then place them on the boat" and then the journal is a nice touch. I like that this game treats war as the travesty that it is, and it is respectful to the ottomans and ausie/new zealand soldiers.

CDRodeffer BGG user
8.0/10

I muddled through a game, and I think i followed the correct procedures. Repeated draws of the Fear cards hampered my progress, but I was able to get three ANZAC counters to the last terrain card by the third dusk card. Unfortunately, bad die rolls meant I could not finish the job in time, so we dug in at dark. Surprisingly enough, the journaling phase really enhances the play experience, and I highly recommend it.

smic BGG user
8.0/10

A re-implementation of ANZAC COVE (PnP). Small footprint wargame using cards as terrain and effects on actions. For a similar yet IMO better game experience, see Kettle Hill (PnP) by same designer.

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