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2
45'
10
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The Last Relic of R’lyeh
The Last Relic of R'lyeh is an asymmetric card game where two players take opposing roles: the Cult seeks to complete a dark ritual by gathering forbidden relics, while the Adventurer investigates to steal relics and expose the Cult. Both players acquire dual-sided enhancement cards during play, creating unique strategies. Lovecraftian theme, 45 minutes, ages 10+.
Ancient horrors await beyond time and space, lurking in the shadows between worlds. A secret cult has begun gathering forbidden relics, seeking to summon a Great Old One and pave the way for its return.
The Last Relic of R'lyeh is an asymmetric card game for two players in which one controls the Cult and the other the Adventurer.
The Cult deploys its cultists across various locations, uses their abilities, collects relics, and seeks to complete the ritual before being discovered. The Adventurer investigates locations, gathers clues, steals relics, damages cultists, and increases the Cult's exposure.
Both players can improve their options during the game by acquiring dual-sided enhancement cards, which have different effects depending on which side acquires them. The game ends immediately when either the Cult or the Adventurer satisfies their victory condition.
| Mechanics: | Costruzione mazzo, riserva e offerta Delayed Purchase Hand Management Multi-Use Cards Drafting aperto Variable Player Powers |
| Categories: | Adventure Card Games Fighting Horror |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 341 times | |
Ancient horrors await beyond time and space, lurking in the shadows between worlds. A secret cult has begun gathering forbidden relics, seeking to summon a Great Old One and pave the way for its return.
The Last Relic of R'lyeh is an asymmetric card game for two players in which one controls the Cult and the other the Adventurer.
The Cult deploys its cultists across various locations, uses their abilities, collects relics, and seeks to complete the ritual before being discovered. The Adventurer investigates locations, gathers clues, steals relics, damages cultists, and increases the Cult's exposure.
Both players can improve their options during the game by acquiring dual-sided enhancement cards, which have different effects depending on which side acquires them. The game ends immediately when either the Cult or the Adventurer satisfies their victory condition.
| Mechanics: | Costruzione mazzo, riserva e offerta Delayed Purchase Hand Management Multi-Use Cards Drafting aperto Variable Player Powers |
| Categories: | Adventure Card Games Fighting Horror |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 341 times | |
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