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Available in an external warehouse.Sale Price
This game can be played with two to four players acting as the Revenants and a Game Moderator leading the story. Each session will take about 2-4 hours to play. It is for ages 14 and up.
“Welcome to the afterlife…I see there’s a problem with your scheduled demise. Please have a seat in the waiting room.”

Revenants: The Endless Loop Beneath the City is a tabletop roleplaying game which is inspired by the Powered by the Apocalypse system, which was originally developed by Meguey Baker and Vincent Baker. Like other PbtA games, you roll 2D6 for your Moves - there are group Moves and character specific ones, that have success, partial success or miss. It’s up to the Fate Weaver to determine what that means, but it could be resolved in the form of gained/lost information, damage to your already fragile corpse, or adding Watchers to the board.
If you pick The Diplomatic, your Move choices include Earworm, Gossip, Poison Breath and Snake's Tongue.
The Fate Weaver will know if any event you experienced at a location is Fixed (destined to happen again even in another Time Loop) but the Revenants will not.
Charles' brother Marcus sold Myrtle their cosmetics…is that a clue or a red herring?


| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850024976337 |
| This was seen 159 times | |
This game can be played with two to four players acting as the Revenants and a Game Moderator leading the story. Each session will take about 2-4 hours to play. It is for ages 14 and up.
“Welcome to the afterlife…I see there’s a problem with your scheduled demise. Please have a seat in the waiting room.”

Revenants: The Endless Loop Beneath the City is a tabletop roleplaying game which is inspired by the Powered by the Apocalypse system, which was originally developed by Meguey Baker and Vincent Baker. Like other PbtA games, you roll 2D6 for your Moves - there are group Moves and character specific ones, that have success, partial success or miss. It’s up to the Fate Weaver to determine what that means, but it could be resolved in the form of gained/lost information, damage to your already fragile corpse, or adding Watchers to the board.
If you pick The Diplomatic, your Move choices include Earworm, Gossip, Poison Breath and Snake's Tongue.
The Fate Weaver will know if any event you experienced at a location is Fixed (destined to happen again even in another Time Loop) but the Revenants will not.
Charles' brother Marcus sold Myrtle their cosmetics…is that a clue or a red herring?


| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850024976337 |
| This was seen 159 times | |