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The Siege of Syracuse 415-413 BC
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5.76
BGG Vote: BGG Stats
Best with 2 players 1 of 1 votes
2
90'
12
No necessary in-game text

The Siege of Syracuse 415-413 BC

A board game by Paul Rohrbaugh
Publisher: Turning Point Simulations
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The Siege of Syracuse 415-413 BC
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42,46€

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Description Description
From the publisher's website: "The Romans knew not…how deeply the greatness of their own prosperity and the fate of the whole Western world were involved in the destruction of the fleet of Athens in the harbor of Syracuse.” Arnold Say what? The ‘fate of the whole Western world?’ Syracuse? How? Simple. If the Athenians had taken Syracuse, during their invasion of 415 BCE, they would have captured Sicily and become a major superpower. They would dominate the Italian boot as well, and make it much harder for a city-state named Rome to expand. Maybe one of the oddest things about the lengthy Peloponnesian War is that, after decades of balance, the Athenians actually lost it with a campaign well away from the Greek mainland. The Athenians have a mighty host of fleets and men, filled with confidence. The Syracusans have a long history of clinging to their independence (and powerful allies coming to foil Athens). Combat units include cavalry, light troops, peltasts, and the heavily armed hoplites—the backbone of both sides’ armies. You the players can decide your best approaches for attack and defense, selecting from pitched battles or skirmishes…or building miles of siege walls. The Siege of Syracuse includes: One full color, 11” x 17” mounted mapboard One 8.5” x 11” battle board 176 large, full color, die-cut counters 12 page rulebook Can you extend the Golden Age of Athens or maintain the freedom of the most powerful city in the mid Mediterranean? Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.
Additional information Additional information
Mechanics: Area Movement Dice Rolling Simulation
Categories: Historical War
Alternative names:
BARCODE: NOEAN_28764
In 1 wishlist This was seen 2179 times
Description Description
From the publisher's website: "The Romans knew not…how deeply the greatness of their own prosperity and the fate of the whole Western world were involved in the destruction of the fleet of Athens in the harbor of Syracuse.” Arnold Say what? The ‘fate of the whole Western world?’ Syracuse? How? Simple. If the Athenians had taken Syracuse, during their invasion of 415 BCE, they would have captured Sicily and become a major superpower. They would dominate the Italian boot as well, and make it much harder for a city-state named Rome to expand. Maybe one of the oddest things about the lengthy Peloponnesian War is that, after decades of balance, the Athenians actually lost it with a campaign well away from the Greek mainland. The Athenians have a mighty host of fleets and men, filled with confidence. The Syracusans have a long history of clinging to their independence (and powerful allies coming to foil Athens). Combat units include cavalry, light troops, peltasts, and the heavily armed hoplites—the backbone of both sides’ armies. You the players can decide your best approaches for attack and defense, selecting from pitched battles or skirmishes…or building miles of siege walls. The Siege of Syracuse includes: One full color, 11” x 17” mounted mapboard One 8.5” x 11” battle board 176 large, full color, die-cut counters 12 page rulebook Can you extend the Golden Age of Athens or maintain the freedom of the most powerful city in the mid Mediterranean? Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.
Additional information Additional information
Mechanics: Area Movement Dice Rolling Simulation
Categories: Historical War
Alternative names:
BARCODE: NOEAN_28764
In 1 wishlist This was seen 2179 times

What players say

How many players it plays best with · 1 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 2+ 1 1 say it plays best, 0 recommend it, 0 do not recommend it

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