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The game can be ordered, but we do not have any information about it.
This module is designed to generate a Village, a Witch, and some additional weirdness: two pages with die-drop tables to outline the village (map and content), and two pages with a series of random tables to generate a Witch and its connection to the village.
Compatible with Old-School Essentials and other OSR adventuring games
Rather than an adventure, this module helps you design a situation: it’s the setup of a series of unbalanced pieces, with their tendency to generate chaos upon interaction. If the characters simply stay in the village, they’ll witness some weirdness and violence. They might not get involved, doing their best to keep a distance, but events will happen nevertheless.
Written by Davide Pignedoli
Editing by Sándor Gebei
Art by Ernest Haskell, Otto Ubbelohde & W. Heath Robinson (Public Domain)
Published by Exalted Funeral Press
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |
This module is designed to generate a Village, a Witch, and some additional weirdness: two pages with die-drop tables to outline the village (map and content), and two pages with a series of random tables to generate a Witch and its connection to the village.
Compatible with Old-School Essentials and other OSR adventuring games
Rather than an adventure, this module helps you design a situation: it’s the setup of a series of unbalanced pieces, with their tendency to generate chaos upon interaction. If the characters simply stay in the village, they’ll witness some weirdness and violence. They might not get involved, doing their best to keep a distance, but events will happen nevertheless.
Written by Davide Pignedoli
Editing by Sándor Gebei
Art by Ernest Haskell, Otto Ubbelohde & W. Heath Robinson (Public Domain)
Published by Exalted Funeral Press
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 3 times | |