Description
The Weird helps you make every encounter, adventure, and even campaign more engaging, memorable, and fun—no matter what game you’re playing. An oracle that stands upon a floating fragment of the moon. A castle to be explored at the bottom of a mug of ale. A monstrous creature that feeds upon the ghosts of children. Roses that grow where the tears of a queen fall. A sword that inflicts wounds that scream. A gun that fires intelligent bullets. These sorts of details fill your games with color and life. The book is full of thousands of specific suggestions you can pull straight from it and inject into your adventures. It also introduces The Glimmering Valley, a fascinating region designed for launching your Numenera campaign, filled with ruins, mysteries, and looming threats. Keep gaming weird. Get The Weird!
Additional information
| Mechanics: |
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| Categories: |
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| Alternative names: |
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| BARCODE: |
9781950568444 |
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The item is in 1 cart
This was seen 474 times
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Description
The Weird helps you make every encounter, adventure, and even campaign more engaging, memorable, and fun—no matter what game you’re playing. An oracle that stands upon a floating fragment of the moon. A castle to be explored at the bottom of a mug of ale. A monstrous creature that feeds upon the ghosts of children. Roses that grow where the tears of a queen fall. A sword that inflicts wounds that scream. A gun that fires intelligent bullets. These sorts of details fill your games with color and life. The book is full of thousands of specific suggestions you can pull straight from it and inject into your adventures. It also introduces The Glimmering Valley, a fascinating region designed for launching your Numenera campaign, filled with ruins, mysteries, and looming threats. Keep gaming weird. Get The Weird!
Additional information
| Mechanics: |
|
| Categories: |
|
| Alternative names: |
|
| BARCODE: |
9781950568444 |
|
The item is in 1 cart
This was seen 474 times
|