Language:
Italian
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4
60'
14
Kein notwendiger Text im Spiel
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Tianxia
Tianxia immerses players in the Warring States period of China, where they act as noble family leaders competing for prestige. Over four rounds, players install governors, trade goods, and defend against nomadic warriors in a 60-minute strategic game for 4 players.
Publisher: Ghenos Games
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Retail price 64,90€
55,17€
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- 32 cards (41.0mmx63.0mm)
- 53 cards (63.5mmx89.0mm)
- 5 cards (80.0mmx120.0mm)
=
59,97€
Full price
70,90€
=
59,97€
Full price
70,90€
=
59,97€
Full price
70,90€
32 cards of 41.0mm width and 63.0mm of height
The Warring States period was a pivotal era in Chinese history, marked by constant warfare, significant bureaucratic and military reforms, and the consolidation of power among rival states. The game is set around 260 BCE, a time when the seven warring kingdoms were locked in fierce conflict, both against each other as well as against nomadic groups like the Xiongnu, who posed a threat from the north. Although sections of the Great Wall of China had been constructed as early as the 8th century BCE, the later years of the Warring States period saw a surge in defensive building projects. Before Qin ultimately unified the kingdoms, extensive fortifications, watchtowers, and new sections of the wall were erected to bolster defenses. In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven Warring Kingdoms. The game lasts four rounds in which you install Governors in the regions and bolster the power of rival ruling houses, thus gaining their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round, the nomads advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border, a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector wins.
| Mechanics: | Worker Placement Variable Player Powers Set Collection Solo / Gioco del solitario A setup variabile Bonus a fine partita Contratti Turn Order: Pass Order Rendita Multi-Use Cards |
| Categories: | Economic Antichi |
| Alternative names: | |
| BARCODE: | 8033609533381 |
| This was seen 852 times | |
- 32 cards (41.0mmx63.0mm)
- 53 cards (63.5mmx89.0mm)
- 5 cards (80.0mmx120.0mm)
=
59,97€
Full price
70,90€
=
59,97€
Full price
70,90€
=
59,97€
Full price
70,90€
The Warring States period was a pivotal era in Chinese history, marked by constant warfare, significant bureaucratic and military reforms, and the consolidation of power among rival states. The game is set around 260 BCE, a time when the seven warring kingdoms were locked in fierce conflict, both against each other as well as against nomadic groups like the Xiongnu, who posed a threat from the north. Although sections of the Great Wall of China had been constructed as early as the 8th century BCE, the later years of the Warring States period saw a surge in defensive building projects. Before Qin ultimately unified the kingdoms, extensive fortifications, watchtowers, and new sections of the wall were erected to bolster defenses. In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven Warring Kingdoms. The game lasts four rounds in which you install Governors in the regions and bolster the power of rival ruling houses, thus gaining their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process. Each round, the nomads advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border, a battle takes place that affects all players. At the end of the game, the player who was the best governor, politician, merchant, and protector wins.
32 cards of 41.0mm width and 63.0mm of height
| Mechanics: | Worker Placement Variable Player Powers Set Collection Solo / Gioco del solitario A setup variabile Bonus a fine partita Contratti Turn Order: Pass Order Rendita Multi-Use Cards |
| Categories: | Economic Antichi |
| Alternative names: | |
| BARCODE: | 8033609533381 |
| This was seen 852 times | |
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