Probably the most played and best 4p game ever for me. I'll still be playing this in the senior residence with friends on a regular basis. Recently got the beautiful french edition.
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3-6
60'
10
Niezależny od języka
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Tichu Sonderausgabe
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
| Mechanics: | Betting/Wagering Hand Management Partnerships Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | Tai Pan Tichu Тичу 地主 티츄 Tai Pan Taipan Tichu Тичу ティチュー 地主 티츄 |
| BARCODE: | 4011898081541 |
| In 2 collections This was seen 14979 times | |
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
| Mechanics: | Betting/Wagering Hand Management Partnerships Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | Tai Pan Tichu Тичу 地主 티츄 Tai Pan Taipan Tichu Тичу ティチュー 地主 티츄 |
| BARCODE: | 4011898081541 |
| In 2 collections This was seen 14979 times | |
What players say
How many players it plays best with · 291 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 206 do not recommend it
- 2 0 0 say it plays best, 2 recommend it, 204 do not recommend it
- 3 1 1 say it plays best, 8 recommend it, 203 do not recommend it
- 4 272 272 say it plays best, 18 recommend it, 1 do not recommend it
- 4+ 1 1 say it plays best, 5 recommend it, 195 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Mein Lieblings-Stichspiel. Damals haben wir viele Abende damit verbracht, nur Tichu wieder und wieder zu spielen.
Best card game I ever played. What works: team based game, with an intense load of strategy. Packed and works with just a few cards. Addictive and every game feels different. Critics: hard to introduce and understand all the mechanics and rules.
Lots and lots of games of it during 2006-2009. Deserves a 10. Would still play it with 3 other people who know how to play it.
Incredible climbing card game. One of the few proprietary card games that can match the classics.
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