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Tichu Sonderausgabe
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7.57
#206 in the ranking 14.944 votes
BGG Vote: BGG Stats
Best with 4 players 272 of 291 votes Player-recommended age: 12+ 28 of 57 votes Read the reviews
3-6
60'
10
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Tichu Sonderausgabe

A board game by Urs Hostettler
Publisher: ABACUSSPIELE
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Card sleeves in this game Card sleeves in this game
56 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

Additional information Additional information
Mechanics: Betting/Wagering Hand Management Partnerships Pattern Recognition
Categories: Card Games
Alternative names: Tai Pan Tichu Тичу 地主 티츄 Tai Pan Taipan Tichu Тичу ティチュー 地主 티츄
BARCODE: 4011898081541
In 2 collections This was seen 14965 times
Description Description
Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.

Card sleeves in this game Card sleeves in this game
56 cards of 56.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Betting/Wagering Hand Management Partnerships Pattern Recognition
Categories: Card Games
Alternative names: Tai Pan Tichu Тичу 地主 티츄 Tai Pan Taipan Tichu Тичу ティチュー 地主 티츄
BARCODE: 4011898081541
In 2 collections This was seen 14965 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 291 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 206 do not recommend it
  • 2 0 0 say it plays best, 2 recommend it, 204 do not recommend it
  • 3 1 1 say it plays best, 8 recommend it, 203 do not recommend it
  • 4 272 272 say it plays best, 18 recommend it, 1 do not recommend it
  • 4+ 1 1 say it plays best, 5 recommend it, 195 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

cheppsn BGG user
10.0/10

Probably the most played and best 4p game ever for me. I'll still be playing this in the senior residence with friends on a regular basis. Recently got the beautiful french edition.

Justnow86 BGG user
10.0/10

Mein Lieblings-Stichspiel. Damals haben wir viele Abende damit verbracht, nur Tichu wieder und wieder zu spielen.

Mrexxar BGG user
10.0/10

Best card game I ever played. What works: team based game, with an intense load of strategy. Packed and works with just a few cards. Addictive and every game feels different. Critics: hard to introduce and understand all the mechanics and rules.

Pamponiros BGG user
10.0/10

Lots and lots of games of it during 2006-2009. Deserves a 10. Would still play it with 3 other people who know how to play it.

robartin BGG user
10.0/10

Incredible climbing card game. One of the few proprietary card games that can match the classics.

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