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Box of To The Last Man! - World War 1 wargame by Nuts! Publishing for 2-3 players
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7.44
#2896 in the ranking 185 votes
BGG Vote: BGG Stats
Best with 2 players 7 of 8 votes Player-recommended age: 16+ 3 of 5 votes Read the reviews
2-3
120'
12
Moderate in-game text

To The Last Man!

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To The Last Man! is a strategic wargame set in World War 1 on the western front. An interactive game for 2-3 players using cards, dice, and a dynamic combat system. Historical scenarios from 1914 to 1918 with advanced rules. Published by Nuts! Publishing, ages 12 and up. Games last about 120 minutes.

A board game by Tim Taylor
Publisher: Nuts! Publishing
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To The Last Man!
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
79,99€
IT Free
Description Description
To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive, with NO down time waiting for the other player to take his turn. The combat system has both players rolling dice in each combat. In this two-player game each player starts the campaign game and 1914 scenario with cards that also represent the prewar stocks of ammunition, reserves and planning that allows the war to start off with a large bang. After players expend this allotment of cards, they must purchase more cards along with new units. Each player's resources are limited, so players often will not be able to launch large offensives every turn. They'll need to husband their resources. This represents the preparation for the next "Big Push." All of this leads to difficult game decisions all the way through the game. There are scenarios for each year of the war from 1914 to 1918, along with the hypothetical Fuller or 1919 offensive. Also included are the many war plans conceived prior to the war and their appropriate set-ups so you could, for example, try the French 1909 plan vs. the German Schlieffen Plan. Rules include: Great Offensives, Stosstruppen, tanks, gas attacks, cavalry, huge dogfights, reserves, siege guns, forts, events on other fronts, and much more.
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Dice Rolling Hand Management Secret Unit Deployment Simulation
Categories: Bluffing War
Alternative names: The Great War in the West To The Last Man!
BARCODE: NOEAN_8136
In 2 wishlists This was seen 8089 times
Description Description
To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive, with NO down time waiting for the other player to take his turn. The combat system has both players rolling dice in each combat. In this two-player game each player starts the campaign game and 1914 scenario with cards that also represent the prewar stocks of ammunition, reserves and planning that allows the war to start off with a large bang. After players expend this allotment of cards, they must purchase more cards along with new units. Each player's resources are limited, so players often will not be able to launch large offensives every turn. They'll need to husband their resources. This represents the preparation for the next "Big Push." All of this leads to difficult game decisions all the way through the game. There are scenarios for each year of the war from 1914 to 1918, along with the hypothetical Fuller or 1919 offensive. Also included are the many war plans conceived prior to the war and their appropriate set-ups so you could, for example, try the French 1909 plan vs. the German Schlieffen Plan. Rules include: Great Offensives, Stosstruppen, tanks, gas attacks, cavalry, huge dogfights, reserves, siege guns, forts, events on other fronts, and much more.
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Dice Rolling Hand Management Secret Unit Deployment Simulation
Categories: Bluffing War
Alternative names: The Great War in the West To The Last Man!
BARCODE: NOEAN_8136
In 2 wishlists This was seen 8089 times

What players say

How many players it plays best with · 8 votes on BoardGameGeek

  • 1 0 0 say it plays best, 4 recommend it, 3 do not recommend it
  • 2 7 7 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 4 recommend it, 2 do not recommend it
  • 3+ 0 0 say it plays best, 2 recommend it, 3 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Sinister703 BGG user
10.0/10

I just LOVE this game! Tim Taylor has put so much effort into the mechanics and it really shows. Western Front WW1 in 3 fun-filled hours! (NUTS! Publishing version, autumn 2013). Great production quality and the artwork is amazing. Awesome game for anyone contemplating starting in wargames and for grognards too! I really like that the CDG mechanic doesn't undermine this wargame. It's CDG enhanced, not CDG driven. I can't say enough good things about this brilliant game!

Defense Linguistics BGG user
9.0/10

Took a while to build. Printed the map on an A1 sheet. Really lovely. Consider how you'll mount it carefully. Building at the moment. Looks good. Want to play it with the wife; we've just made a trip to Verdun (and came across lots of evil looking shells in the woods). Looks like a winner.

ErenKoyunoglu BGG user
9.0/10

This was what I've been looking for in the I. Wold War department. A proof that games do not need to be heavy to be deep. Really fun to play and not cumbersome. Great design, excellent rulebook and very good looking game pieces. Counters desperately need to be clipped though. Very highly recommended!

janos_hunyadi BGG user
9.0/10

Couple of plays. First a quick win as the Germans reaching a Decisive Victory in 1916. Then a slow and desperate struggle as the Entente lasting into mid-1918 when my opponent surrendered and gave me a Marginal Entente Victory. I really like how the game provides Fog of War. The ability to move units along your front without the opponent knowing, the knowledge that your opponent must have some weaker points in his line that might be worth you attacking, and the need to balance spending on cards and building units provide plenty of interesting decisions even when you are defending an essentially static front through much of the game.

KTravlos BGG user
9.0/10

This is not just game. It is more of a toolbox that permits you to play the Western Front of the world war one in any way you want. Great mod-ability, a good basic engine, and a massive mount of options. A game with decisions that make you think, and a good balance between friction and planning. There are some issues: Not really a multiplayer game. I wish it had something like the Strike of the Eagle system for multiplayer. Second, sometimes the dice can be too decisive. A good game, but even more and outstanding toolbox.

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