I own the original standee version, its one of my favorite games. All the factions play very differently, yet the games are always close. The only little thing that bothers me is that the game plays a tad to long, so I find my self having troubles to get it on the table as often as I'd like to
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3-5
30'
14
Nenhum texto necessário no jogo
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Tsukuyumi: Full Moon Down
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Tsukuyumi: Full Moon Down is a strategic post-apocalyptic board game where 3-5 players choose asymmetrical factions to battle for survival. Each faction has unique abilities and requires specific strategies to win. Games last about 30 minutes and are suitable for players aged 14 and up.
- 99 cards (59.0mmx90.5mm)
The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come...
Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination.
TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield.
Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life.
FACTIONS
THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation.
THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes.
THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon.
THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.
THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence.
GAMEPLAY
Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win.
After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.
According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units.
Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round.
Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on.
Each round consists of the following phases:
White Phase: Players use the white actioncard they chose to emphasise their strategy.
Blue Phase: Players can rise in the initiative order and/or draw an Impact Card.
Green Phase: New units are generated and resources collected.
Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks.
GOAL
The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission.
END
The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Card Drafting Modular Board |
| Categories: | Fantasy Fighting Historical |
| Alternative names: | Tsukuyumi: Full Moon Down 月神:满月坠落 |
| BARCODE: | 616909967421 |
| In 3 wishlists This was seen 5128 times | |
- 99 cards (59.0mmx90.5mm)
The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come...
Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination.
TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield.
Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life.
FACTIONS
THE NOMADS are the former soldiers who were stationed on the USS Nomad, an aircraft carrier that stranded in the wastelands. Armed, agile and patriotic as they are, the NOMADS try to claim the remains of the moon in the name of their (former) nation.
THE BOARLORDS are a nation of strong and intelligent boars, who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species -claiming more and more land by terraforming it into their rampart-like homes.
THE CYBERSAMURAI use satellites, supercomputers and artificial intelligence once developed in old Japan to control an army of drones, fighting bots and even an orbital laser system, threatening anyone who tries to plant their flag on the moon.
THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.
THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times, dragonslayers Siegfried and Georg, they strive for a world unburdened by TSUKUYUMI'S existence.
GAMEPLAY
Each faction has its own units, its own strengths and special abilities - therefore requiring a very adjusted strategy to win.
After the gameboard is set up, every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.
According to the decending initiative order marked on the board, the players install their "Homezones", pick three start-areas and place their units.
Prior to the first round, they also choose a white actioncard - a combination of actions they can use before the beginning of each round.
Then, the players gather their resources according to what their areas offer. They may use these resources to bid on the blue, green and red actioncards. Every phase is represented by six of those actioncards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card, the next one with the B-card, and so on.
Each round consists of the following phases:
White Phase: Players use the white actioncard they chose to emphasise their strategy.
Blue Phase: Players can rise in the initiative order and/or draw an Impact Card.
Green Phase: New units are generated and resources collected.
Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks.
GOAL
The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas, and by fulfilling goals and/or the faction's respective mission.
END
The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Card Drafting Modular Board |
| Categories: | Fantasy Fighting Historical |
| Alternative names: | Tsukuyumi: Full Moon Down 月神:满月坠落 |
| BARCODE: | 616909967421 |
| In 3 wishlists This was seen 5128 times | |
What players say
How many players it plays best with · 27 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 17 do not recommend it
- 2 2 2 say it plays best, 8 recommend it, 8 do not recommend it
- 3 7 7 say it plays best, 12 recommend it, 1 do not recommend it
- 4 18 18 say it plays best, 4 recommend it, 1 do not recommend it
- 5 2 2 say it plays best, 12 recommend it, 6 do not recommend it
- 5+ 0 0 say it plays best, 5 recommend it, 11 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This board game is simply addictive. The replay value is gigantic and the factions are so different and versatile. I am particularly impressed by the game balance. It also invites you to become creative yourself and to design a faction. The developers are always open to feedback and eager to support their game for years with new content.
This is a great area control game, without any luck or randomness. Additionaly, this is well balanced while beeing highly asymmetrical. This is a lot of fun for 2-6 players. Have only played it with a max. of 4 players tho. Highly recommend this :D
In meiner Spielgruppe das meistgespielte Area Control Spiel. Hammer Design. Tolle Spieltiefe. Meinem Geschmack nach ein perfektes Spiel. Mal für ne vergleichsweise kurze Runde (1 Std.) mit zwei Spielern oder auch mit bis zu 6 Spielern möglich. Anfangs für Neulinge etwas komplex zu lernen, aber durch das Thema sehr logisch aufgebaut und Spielgefühlmäßig echt einzigartig. 11 Daumen nach oben ?
Bestes Spielseit langem. Hat bei mir Top Hits wie Blood Rage abgelöst. Das Setting, die verschiedenen Fraktionen, das Spielsystem... einfach stimmig. Hab auch lang nich mehr soviele meiner Freunde für ein Spiel so krass begeistern können.
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