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Twelve Years Rpg (GDR)

A board game by
Publisher: Max Moon
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Twelve Years Rpg (GDR)
The game can be ordered, but we do not have any information about it.
Retail price: 19,95€ 17,96€
IT 4,49€
Description Description

You have 12 years until the Lich King burns the known world.  Can you, or anyone you know, complete the coronation ritual and appease him?  Better yet, destroy him once and for all? About the Game Twelve Yearsis a hand-crafted solo (or more) RPG with an old school, rules light, tables heavy approach.  Twelve Years pairs overland exploration and dungeon crawling by alternating between two game modes along your quest; Hexploring & Delving.  You will assemble an adventuring party and send them off to certain doom attempting to save the world from the Lich King's wrath.  As failed parties perish, take the time you have left to assemble a new party and try again.  Features Twelve Years is designed first as a solo-game but also contains multiplayer rules.  Each zine is an arcane obscurity cursed by the bone folder that brought it into this world.   Screen printed covers with metallic green ink on black and saddle stitched with matching green staples.   Coming it at 44 pages, the rules are quickly internalized and the book set aside needing only the Quick Play sheet while you play. The second edition of Twelve Years contains one change to a table and some minor adjustments to layout and text.  For those who already have the first edition, a new Quick Play PDF with the updated table results is available for free download as well as a PDF of Additional Dungeon Monsters at maxmoongames.com/downloads The Team Written by Max MoonIllustrated by Andy Webber & Max MoonLayout by Slopmotion 44 pages, staple bound zine, foil cover, b&w interior. Updated 2nd Edition.  

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This was seen 21 times
Description Description

You have 12 years until the Lich King burns the known world.  Can you, or anyone you know, complete the coronation ritual and appease him?  Better yet, destroy him once and for all? About the Game Twelve Yearsis a hand-crafted solo (or more) RPG with an old school, rules light, tables heavy approach.  Twelve Years pairs overland exploration and dungeon crawling by alternating between two game modes along your quest; Hexploring & Delving.  You will assemble an adventuring party and send them off to certain doom attempting to save the world from the Lich King's wrath.  As failed parties perish, take the time you have left to assemble a new party and try again.  Features Twelve Years is designed first as a solo-game but also contains multiplayer rules.  Each zine is an arcane obscurity cursed by the bone folder that brought it into this world.   Screen printed covers with metallic green ink on black and saddle stitched with matching green staples.   Coming it at 44 pages, the rules are quickly internalized and the book set aside needing only the Quick Play sheet while you play. The second edition of Twelve Years contains one change to a table and some minor adjustments to layout and text.  For those who already have the first edition, a new Quick Play PDF with the updated table results is available for free download as well as a PDF of Additional Dungeon Monsters at maxmoongames.com/downloads The Team Written by Max MoonIllustrated by Andy Webber & Max MoonLayout by Slopmotion 44 pages, staple bound zine, foil cover, b&w interior. Updated 2nd Edition.  

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 21 times