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Unhappy King Charles!
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Unhappy King Charles!

A board game by Charles Vasey
Publisher: GMT Games
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Unhappy King Charles!
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Card sleeves in this game Card sleeves in this game
110 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Few copies
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
To Order
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
2x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
To Order
2x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard Custom (63.5 x 92 mm) (MDG7128)
Available
2x (100 Pcs) Sapphire: 100 Bustine Standard Green (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultimate Guard: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Clear Perfectfit Inner (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultimate Guard: 100 Bustine Precise-Fit Side-Loading Standard (63.5 x 88 mm)
Available
2x (60 Pcs) Ultimate Guard: 60 Bustine Premium (63.5 x 88 mm)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (63.5 x 88 mm) (SKS-8810)
Available
3x (50 Pcs) Bustine: 50 Bustine Standard (63 x 88 mm)
Available
3x (50 Pcs) Sapphire: 50 Bustine Mint (144 x 202 mm)
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
2x (100 Pcs) Sapphire: 100 Bustine Perfect Size DarkGreen (63.5 x 88 mm)
Available
1x (110 Pcs) Mayday Games: 110 Bustine Standard (63.5 x 88 mm)
Available
2x (60 Pcs) KMC: 60 Bustine Clear (63.5 x 88 mm)
To Order
3x (50 Pcs) Level 99 Games: 50 Bustine Premium Art (63.5 x 88 mm)
To Order
1x (250 Pcs) Ludus Magnus: 250 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Stone Blade: 100 Bustine Standard (63.5 x 88 mm)
Few copies
2x (100 Pcs) Gamegenic: 100 Bustine Inner Standard (64 x 89 mm) (GGS10013ML)
Available
2x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Available
2x (100 Pcs) Just Sleeves: 100 Bustine Inner Standard (64 x 89 mm) (6758)
To Order
2x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
2x (60 Pcs) Gamegenic: 60 Bustine Prime Japanese (62 x 89 mm) (6756)
Available
3x (50 Pcs) Gamegenic: 50 Bustine Thick Inner Standard (64.5 x 89 mm) (GGS10114ML)
To Order
3x (50 Pcs) MOOD Publishing: 50 Bustine Standard (63.5 x 88 mm) (MOOD056)
To Order
2x (100 Pcs) KMC: 100 Bustine Perfect Fit Standard (63.5 x 88 mm) (4595059399008)
To Order
2x (100 Pcs) PYN: 100 Bustine Perfect Size Standard (63.5 x 88 mm) (144)
To Order
2x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm) (145)
To Order
2x (55 Pcs) Paladin: 55 Bustine Standard (63.5 x 89 mm) (BNDPPER)
To Order
2x (105 Pcs) Ultra-Pro: 105 Bustine Matte Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard Standard (63.5 x 88 mm) (BF-AT-1617)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard - Raziel, Archangel Of Libra (63.5 x 88 mm) (BF-AT-1618)
To Order
2x (100 Pcs) Curator: 100 Bustine Premium Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
2x (100 Pcs) Curator: 100 Bustine Matte Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
2x (60 Pcs) KMC: 60 Bustine Mat & Clear Standard (63.5 x 88 mm) (125513)
To Order
2x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
2x (100 Pcs) Tcglab: 100 Bustine Ultra Clear Standard (65.5 x 90 mm) (TL005)
To Order
2x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm)
To Order
Description Description
Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. The game is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization of armies and states was often desultory, the cards do not provide a wide range of choices. The players in Unhappy King Charles! must make do with what they have. The three decks of cards - Early(1642-1643), Middle(1644) and Late (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards. Unhappy King Charles! is played over eleven turns, each representing about four months. Brigades of troops are used to form Armies or garrisons of fortresses. Only unled Brigades are on the map; the others are placed on the box of their General. Generals move on the maps. The Armies of Unhappy King Charles! are temporary massings of troops that have as much to do with feudal armies as modern revolutionaries. With inadequate supply and poor equipment it is not surprising that these armies suffer from continual desertion; and in using them you are going to have to ensure they wander the map collecting fresh recruits. Armies can be over 30,000 for a vital siege or battle or 3,000 tough cavalry under Prince Rupert or Black Tom Fairfax. Movement activations are initiated via a numbered Ops Card and are based on Army size. The smaller the Army the faster it can move. Movement across the map is by means of Areas joined by movement lines. Control of areas can change during movement if movement points are spent. Non-moving Armies can attempt interception, placing themselves in the path of the moving Army to cause Battle. The game's basic combat unit is the Brigade, which comes in two types: Veterans and militia. Usually militia units must be recruited before veterans of that Region. Each Region's Areas and Brigades use the same basic colour system. Fresh Brigades are received by Recruitment, which is usually limited to the unit's region of origin. Brigades lost in combat are not available for recruitment; other losses are available. Leader counters are either Generals or Local Notables. Generals can be Field Generals or Regional Generals who can suffer disadvantages when outside their Region. Generals cannot transfer Brigades to other Generals. Brigades remain with their original General until death, dispersal or desertion takes them. Local Notables can transfer Brigades to other friendly Generals. Battles use the Combat Value of Brigades, General's Battle Ratings and Combat Cards to resolve combat. But before any Battle is fought one side can try to Evade or Disperse. Losses in combat are not available for recruitment. Drawn and Decisive Victories will kill Veteran Brigades first. The loser must retreat and can suffer further losses if he retreats through enemy PC Markers. Major and Decisive Victories earn extra Cards. Fortresses cover a wide range of locations. They are ranked by class and must be forced to Surrender by Siege or Event Card. Siege requires the attention of an Army for some time. If attacked during that time the besieger can have to abandon the Siege. Assaults can be attempted. The game can be won by an Automatic Victory, by one side failing to control enough Areas, or at the end of the eleventh turn. For those players who like some counter-factuals a pack of would-be events is provided. Now players can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Dice Rolling Point to Point Movement
Categories: War War
Alternative names:
BARCODE: ?????????
In 1 collection This was seen 1735 times
Description Description
Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. The game is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization of armies and states was often desultory, the cards do not provide a wide range of choices. The players in Unhappy King Charles! must make do with what they have. The three decks of cards - Early(1642-1643), Middle(1644) and Late (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards. Unhappy King Charles! is played over eleven turns, each representing about four months. Brigades of troops are used to form Armies or garrisons of fortresses. Only unled Brigades are on the map; the others are placed on the box of their General. Generals move on the maps. The Armies of Unhappy King Charles! are temporary massings of troops that have as much to do with feudal armies as modern revolutionaries. With inadequate supply and poor equipment it is not surprising that these armies suffer from continual desertion; and in using them you are going to have to ensure they wander the map collecting fresh recruits. Armies can be over 30,000 for a vital siege or battle or 3,000 tough cavalry under Prince Rupert or Black Tom Fairfax. Movement activations are initiated via a numbered Ops Card and are based on Army size. The smaller the Army the faster it can move. Movement across the map is by means of Areas joined by movement lines. Control of areas can change during movement if movement points are spent. Non-moving Armies can attempt interception, placing themselves in the path of the moving Army to cause Battle. The game's basic combat unit is the Brigade, which comes in two types: Veterans and militia. Usually militia units must be recruited before veterans of that Region. Each Region's Areas and Brigades use the same basic colour system. Fresh Brigades are received by Recruitment, which is usually limited to the unit's region of origin. Brigades lost in combat are not available for recruitment; other losses are available. Leader counters are either Generals or Local Notables. Generals can be Field Generals or Regional Generals who can suffer disadvantages when outside their Region. Generals cannot transfer Brigades to other Generals. Brigades remain with their original General until death, dispersal or desertion takes them. Local Notables can transfer Brigades to other friendly Generals. Battles use the Combat Value of Brigades, General's Battle Ratings and Combat Cards to resolve combat. But before any Battle is fought one side can try to Evade or Disperse. Losses in combat are not available for recruitment. Drawn and Decisive Victories will kill Veteran Brigades first. The loser must retreat and can suffer further losses if he retreats through enemy PC Markers. Major and Decisive Victories earn extra Cards. Fortresses cover a wide range of locations. They are ranked by class and must be forced to Surrender by Siege or Event Card. Siege requires the attention of an Army for some time. If attacked during that time the besieger can have to abandon the Siege. Assaults can be attempted. The game can be won by an Automatic Victory, by one side failing to control enough Areas, or at the end of the eleventh turn. For those players who like some counter-factuals a pack of would-be events is provided. Now players can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks.
Card sleeves in this game Card sleeves in this game
110 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Few copies
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
To Order
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
2x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
To Order
2x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard Custom (63.5 x 92 mm) (MDG7128)
Available
2x (100 Pcs) Sapphire: 100 Bustine Standard Green (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultimate Guard: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Clear Perfectfit Inner (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultimate Guard: 100 Bustine Precise-Fit Side-Loading Standard (63.5 x 88 mm)
Available
2x (60 Pcs) Ultimate Guard: 60 Bustine Premium (63.5 x 88 mm)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (63.5 x 88 mm) (SKS-8810)
Available
3x (50 Pcs) Bustine: 50 Bustine Standard (63 x 88 mm)
Available
3x (50 Pcs) Sapphire: 50 Bustine Mint (144 x 202 mm)
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
2x (100 Pcs) Sapphire: 100 Bustine Perfect Size DarkGreen (63.5 x 88 mm)
Available
1x (110 Pcs) Mayday Games: 110 Bustine Standard (63.5 x 88 mm)
Available
2x (60 Pcs) KMC: 60 Bustine Clear (63.5 x 88 mm)
To Order
3x (50 Pcs) Level 99 Games: 50 Bustine Premium Art (63.5 x 88 mm)
To Order
1x (250 Pcs) Ludus Magnus: 250 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Stone Blade: 100 Bustine Standard (63.5 x 88 mm)
Few copies
2x (100 Pcs) Gamegenic: 100 Bustine Inner Standard (64 x 89 mm) (GGS10013ML)
Available
2x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Available
2x (100 Pcs) Just Sleeves: 100 Bustine Inner Standard (64 x 89 mm) (6758)
To Order
2x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
2x (60 Pcs) Gamegenic: 60 Bustine Prime Japanese (62 x 89 mm) (6756)
Available
3x (50 Pcs) Gamegenic: 50 Bustine Thick Inner Standard (64.5 x 89 mm) (GGS10114ML)
To Order
3x (50 Pcs) MOOD Publishing: 50 Bustine Standard (63.5 x 88 mm) (MOOD056)
To Order
2x (100 Pcs) KMC: 100 Bustine Perfect Fit Standard (63.5 x 88 mm) (4595059399008)
To Order
2x (100 Pcs) PYN: 100 Bustine Perfect Size Standard (63.5 x 88 mm) (144)
To Order
2x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm) (145)
To Order
2x (55 Pcs) Paladin: 55 Bustine Standard (63.5 x 89 mm) (BNDPPER)
To Order
2x (105 Pcs) Ultra-Pro: 105 Bustine Matte Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard Standard (63.5 x 88 mm) (BF-AT-1617)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard - Raziel, Archangel Of Libra (63.5 x 88 mm) (BF-AT-1618)
To Order
2x (100 Pcs) Curator: 100 Bustine Premium Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
2x (100 Pcs) Curator: 100 Bustine Matte Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
2x (60 Pcs) KMC: 60 Bustine Mat & Clear Standard (63.5 x 88 mm) (125513)
To Order
2x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
2x (100 Pcs) Tcglab: 100 Bustine Ultra Clear Standard (65.5 x 90 mm) (TL005)
To Order
2x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm)
To Order
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Dice Rolling Point to Point Movement
Categories: War War
Alternative names:
BARCODE: ?????????
In 1 collection This was seen 1735 times