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7.11
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2-6
30'
Extensive use of text

War of Supremacy

A board game by Nathan Everett
Publisher: Lost Treasure Games
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War of Supremacy
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Description Description

Introduction Mahlor, the great continent; filled with mythical races and beasts, breathtaking lands and spellbinding magic is being torn apart. The Gods, who were once, long ago working in unity to bring the world together, are now competing and in-fighting amongst themselves. You are one of the newer Gods, and have the power within to reign supreme. Gain conquests by scheming and using all resources at hand to gain every advantage. Create unstoppable forces in either Wild, Magic or Blade using the many Creatures and Spells in Mahlor, while preventing the other Gods from doing the same. There are many roads to victory, you just have to play your cards right. Only one can claim victory, only one will reign Supreme. Do you have what it takes to win? Join in the War of Supremacy and take what is yours. Overview War of Supremacy is a quick tactical card game for two to five players with the objective to win a number of conquests (based on the player count). Players take turns trying to defeat the opponent “God” who is currently winning the conquest. This is achieved by outscoring the opponent’s defensive Creatures in the current attack mode. To do this, players must use combinations of their own creatures and other cards from their Hand. Success places their Creatures on top of the conquest pile, making them the current victor and the “God” and in which all other players will try and defeat. Rounds are won by either defending against all other players or by winning a single combat with a score of 20 or more points. At the end of each turn, players will pick up cards from the central deck, resupplying some resources and thus creating new and interesting strategies and combinations with which to combat with. With cards constantly being used to attack and defend, being stolen or passed around the board, being picked up or destroyed, the game is constantly changing. The best laid out plans can be thwart by other players quickly. Players must tactically and advantageously use their cards at the right time. Not all cards are created equal, so manage them wisely. Find high scoring card combinations while making sure opponents don’t secure conquests. Use skill, make alliances and have a little bit of luck to win a conquest and ultimately the game.

Additional information Additional information
Mechanics: Hand Management Press Your Luck Set Collection Take That
Categories: Card Games Fantasy
Alternative names:
BARCODE: 602573894514
This was seen 2099 times
Description Description

Introduction Mahlor, the great continent; filled with mythical races and beasts, breathtaking lands and spellbinding magic is being torn apart. The Gods, who were once, long ago working in unity to bring the world together, are now competing and in-fighting amongst themselves. You are one of the newer Gods, and have the power within to reign supreme. Gain conquests by scheming and using all resources at hand to gain every advantage. Create unstoppable forces in either Wild, Magic or Blade using the many Creatures and Spells in Mahlor, while preventing the other Gods from doing the same. There are many roads to victory, you just have to play your cards right. Only one can claim victory, only one will reign Supreme. Do you have what it takes to win? Join in the War of Supremacy and take what is yours. Overview War of Supremacy is a quick tactical card game for two to five players with the objective to win a number of conquests (based on the player count). Players take turns trying to defeat the opponent “God” who is currently winning the conquest. This is achieved by outscoring the opponent’s defensive Creatures in the current attack mode. To do this, players must use combinations of their own creatures and other cards from their Hand. Success places their Creatures on top of the conquest pile, making them the current victor and the “God” and in which all other players will try and defeat. Rounds are won by either defending against all other players or by winning a single combat with a score of 20 or more points. At the end of each turn, players will pick up cards from the central deck, resupplying some resources and thus creating new and interesting strategies and combinations with which to combat with. With cards constantly being used to attack and defend, being stolen or passed around the board, being picked up or destroyed, the game is constantly changing. The best laid out plans can be thwart by other players quickly. Players must tactically and advantageously use their cards at the right time. Not all cards are created equal, so manage them wisely. Find high scoring card combinations while making sure opponents don’t secure conquests. Use skill, make alliances and have a little bit of luck to win a conquest and ultimately the game.

Additional information Additional information
Mechanics: Hand Management Press Your Luck Set Collection Take That
Categories: Card Games Fantasy
Alternative names:
BARCODE: 602573894514
This was seen 2099 times