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2-4
180'
10
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In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Expanded by: (First-Edition only)
Mechanics: | Dice Rolling Area Enclosure Variable Phase Order |
Categories: | Adventure War |
Alternative names: | A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerre de l'Anneau O Πόλεμος Του Δαχτυλιδιού War of the Ring Wojna o Pierścień A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Der Ringkrieg Der Ringkrieg: 2. Edition Guerra del Anillo Guerra del Anillo: Segunda Edición Guerra do Anel: Segunda Edição La Guerra dell'Anello La Guerra dell'Anello: Seconda Edizione La Guerre de l'Anneau Válka o prsten: Druhá edice War of the Ring War of the Ring: Second Edition Wojna o Pierścień Wojna o Pierścień: Druga Edycja Ο Άρχοντας των Δαχτυλιδιών Війна Персня: Друге видання Война Кольца: Второе издание วอร์ ออฟ เดอะ ริง: มหากาพย์สงครามแห่งแผ่นดินมิดเดิ้ลเอิร์ธ 魔戒聖戰 반지 전쟁 |
BARCODE: | 8054181510249 |
The item is in 3 carts In 29 wishlists In 10 collections This was seen 28223 times |
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Expanded by: (First-Edition only)
Mechanics: | Dice Rolling Area Enclosure Variable Phase Order |
Categories: | Adventure War |
Alternative names: | A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Guerra del Anillo La Guerra dell'Anello La Guerre de l'Anneau O Πόλεμος Του Δαχτυλιδιού War of the Ring Wojna o Pierścień A Guerra do Anel Der Herr der Ringe: Der Ringkrieg Der Ringkrieg Der Ringkrieg: 2. Edition Guerra del Anillo Guerra del Anillo: Segunda Edición Guerra do Anel: Segunda Edição La Guerra dell'Anello La Guerra dell'Anello: Seconda Edizione La Guerre de l'Anneau Válka o prsten: Druhá edice War of the Ring War of the Ring: Second Edition Wojna o Pierścień Wojna o Pierścień: Druga Edycja Ο Άρχοντας των Δαχτυλιδιών Війна Персня: Друге видання Война Кольца: Второе издание วอร์ ออฟ เดอะ ริง: มหากาพย์สงครามแห่งแผ่นดินมิดเดิ้ลเอิร์ธ 魔戒聖戰 반지 전쟁 |
BARCODE: | 8054181510249 |
The item is in 3 carts In 29 wishlists In 10 collections This was seen 28223 times |