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War Stories: Red Storm
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7.1
BGG Vote: BGG Stats
Best with 2 players 5 of 6 votes Player-recommended age: 8+ 3 of 5 votes
2-4
30'
8
Moderate in-game text

War Stories: Red Storm

A board game by Dirk Knemeyer Michael W. Tan
Publisher: Conquest Gaming LLC
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War Stories: Red Storm
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Card sleeves in this game Card sleeves in this game
54 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn.

In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire.

War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up.

ages 14+
1-2 players
60 minutes

GAME COMPONENTS:
- 5 double-sided mapboards
- 23 double-sided terrain overlays
- 75 painted wooden blocks & stickers to represent vehicles & infantry
- 109 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers)
- 33 asset cards
- 21 event cards
- 24 combat chips and 1 cloth drawbag
- 2 16-page scenario booklets (one German and one Soviet)
- 2 player screens/aids
- 1 20-page rule book
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Modular Board Secret Unit Deployment Variable Phase Order
Categories: Miniatures War
Alternative names: Pocket Armies: Red Storm War Stories: Red Storm Pocket Armies: Red Storm War Stories: Red Storm
BARCODE: 857120003066
This was seen 12851 times
Description Description
War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn.

In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire.

War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up.

ages 14+
1-2 players
60 minutes

GAME COMPONENTS:
- 5 double-sided mapboards
- 23 double-sided terrain overlays
- 75 painted wooden blocks & stickers to represent vehicles & infantry
- 109 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers)
- 33 asset cards
- 21 event cards
- 24 combat chips and 1 cloth drawbag
- 2 16-page scenario booklets (one German and one Soviet)
- 2 player screens/aids
- 1 20-page rule book
Card sleeves in this game Card sleeves in this game
54 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Area Movement Campaign/Battle Card Driven Modular Board Secret Unit Deployment Variable Phase Order
Categories: Miniatures War
Alternative names: Pocket Armies: Red Storm War Stories: Red Storm Pocket Armies: Red Storm War Stories: Red Storm
BARCODE: 857120003066
This was seen 12851 times

What players say

How many players it plays best with · 6 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 3 do not recommend it
  • 2 5 5 say it plays best, 1 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 1 recommend it, 2 do not recommend it

Best Suggested Not recommended

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