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Warfighter Chtorr Core box - Tactical board game by Dan Verssen Games
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Warfighter Chtorr Core

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Warfighter Chtorr Core is a tactical board game that immerses you in battle against the Chtorrans, hostile aliens to fight with an extensive range of modern weapons. Tactical strategies, resource management, and intense action for an authentic and engaging wargame experience.

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Publisher: Dan Verssen Games
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Warfighter Chtorr Core
Gra znajduje się w magazynie wysyłkowym, ale dostępnych jest tylko kilka egzemplarzy Gra znajduje się w magazynie wysyłkowym, ale dostępnych jest tylko kilka egzemplarzy
Retail price 59,99€
50,99€ -15%Outlet Price
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Description Description
The Chtorrans are here! You must assemble your Squad of Soldiers to clear them out with Fire, Cryo, and Conventional Weapons. This game takes place in the Modern era and is fully compatible with every other Warfighter Core game. Warfighter Chtorr looks to simplify the system by reducing the number of keywords and effects, while keeping the complexity and decision-making the series is known for. New features:
  • Field Points! Chtorran bodies that haven't been cooked or exploded can be studies by the science team working with your Squad! Preserve their bodies by not using Explosive, Spray, or Fire Attacks to earn Field Points. Spend Field Points to Spark Skills or purchase new Equipment/Weapons mid-Mission with Radios to help with your fight against the alien threat.
  • Your Weaponry matters! There are 3 types of Weapons in Chtorr: Fire, Ice, and Conventional. Starting with Fire, these Weapons offer a huge Defeat Cover (Pen) bonus but reduces the Hostile's available Field Points, they also come with very little Ammo, meaning you have to feather the trigger, and use Field Points to resupply more Fuel mid-Mission.
  • Next is Ice, these Weapons do not inflict direct Wounds to Hostile cards, but instead place Slow counters. For each Slow Counter placed on a Hostile, Soldiers add 1 to their Attack and 1 to their Defeat Cover (Pen) rolls against that Hostile until the end of the turn. This means you can use Conventional Weaponry against Chtorr to preserve their Field Points!
  • Finally, we have Conventional Weaponry, these Weapons don't have great Defeat Cover (Pen) roll bonuses, but they more than make up for that with quantity of Attacks! These Weapons can perform exponentially more Attacks than Fire or Cryo based Weaponry and most importantly, preserve the Hostile's Field Points! (Unless you Deploy your MG4's Bipod!)

Story

DVG is proud to be working with DAVID GERROLD to bring his legendary science-fiction series to the Warfighter game series!

David has overseen and approved the artwork for each of the creatures and characters to keep the game true to his vision of the Chtorr world.

We have worked with David to keep the game true to the books in every way possible.

Enjoy!

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 810003563781
The item is in 1 cart In 1 wishlist This was seen 1963 times
Description Description
The Chtorrans are here! You must assemble your Squad of Soldiers to clear them out with Fire, Cryo, and Conventional Weapons. This game takes place in the Modern era and is fully compatible with every other Warfighter Core game. Warfighter Chtorr looks to simplify the system by reducing the number of keywords and effects, while keeping the complexity and decision-making the series is known for. New features:
  • Field Points! Chtorran bodies that haven't been cooked or exploded can be studies by the science team working with your Squad! Preserve their bodies by not using Explosive, Spray, or Fire Attacks to earn Field Points. Spend Field Points to Spark Skills or purchase new Equipment/Weapons mid-Mission with Radios to help with your fight against the alien threat.
  • Your Weaponry matters! There are 3 types of Weapons in Chtorr: Fire, Ice, and Conventional. Starting with Fire, these Weapons offer a huge Defeat Cover (Pen) bonus but reduces the Hostile's available Field Points, they also come with very little Ammo, meaning you have to feather the trigger, and use Field Points to resupply more Fuel mid-Mission.
  • Next is Ice, these Weapons do not inflict direct Wounds to Hostile cards, but instead place Slow counters. For each Slow Counter placed on a Hostile, Soldiers add 1 to their Attack and 1 to their Defeat Cover (Pen) rolls against that Hostile until the end of the turn. This means you can use Conventional Weaponry against Chtorr to preserve their Field Points!
  • Finally, we have Conventional Weaponry, these Weapons don't have great Defeat Cover (Pen) roll bonuses, but they more than make up for that with quantity of Attacks! These Weapons can perform exponentially more Attacks than Fire or Cryo based Weaponry and most importantly, preserve the Hostile's Field Points! (Unless you Deploy your MG4's Bipod!)

Story

DVG is proud to be working with DAVID GERROLD to bring his legendary science-fiction series to the Warfighter game series!

David has overseen and approved the artwork for each of the creatures and characters to keep the game true to his vision of the Chtorr world.

We have worked with David to keep the game true to the books in every way possible.

Enjoy!

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 810003563781
The item is in 1 cart In 1 wishlist This was seen 1963 times

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

chicagopsych BGG user
9.0/10

Improved rule book and some streamlining of units make this one a good entry to the series. A very thematic and great game.

DaMaHa BGG user
8.0/10

➤ 1-6 (Solo, Co-Op, Best: 1) ➤ 30-180 (Set-Up: 10, Teach: 15) ➤ 2.80 (Mid-Heavy) ╰┈➤ Show Low, Arizona, Gallup, New Mexico, Load Up!, San Francisco, California (Campaign), Boulder, Colorado (Campaign) TAGS: Campaign, DeckBuilder

rseater BGG user
8.0/10

Another great version of warfighter. The rules are cleaned up from the early editions. This version feels like more than just a reskin of the other games, although a lot is in common. This version gives a lot more resupply points mid-mission, had sci-fi weapons that are good for supporting attacks (like freezing), and creepy monsters in the woods (a bit more like SCP than lovecraft, but vibes of both). There are even more strategic options and more tactical adjustments. [includes the 2 campaigns and 3 single deck expansions from the first KS]

TimAK87 BGG user
8.0/10

Smaller, simpler Warfighter game, but just as good as others. No events, fewer action cards, and no squad soldiers. Enemies are more dynamic and a fun mix of weapons.

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