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Warmachine Crucible Guard Failed Experiments Unit (resin/metal)

A board game by
Publisher: Privateer Press
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Warmachine Crucible Guard Failed Experiments Unit (resin/metal)
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Description Description

Alchemy can be a messy art, a fact known better by the Golden Crucible than many other scientists of the Iron Kingdoms. One does not simply turn lead into gold without a few accidents along the way. The Crucible Guard is not shy when it comes to human experimentation, which has led to several messy “failures” over the years. Not every failed human experiment is disintegrated in the process or reduced to a sentient mass of quivering flesh. Some failed experiments grow bestial, monstrous, and highly effective at causing destruction among the enemy ranks. Like faithful canines, these failed experiments are given simple commands and sent howling at the foes of the Crucible Guard where they will cause unimaginable havoc. Whether they live or die in the process is irrelevant, as this secondary experiment is almost always a smashing success. Features: Failed Experiments are a unit of melee monsters for the Crucible Guard. Their primary focus is to get to the enemy as quickly as possible, then rip and tear them apart. Players can adjust several stats of the Failed Experiments each turn with their Chemical Imbalance rule, allowing the player to make the unit faster, stronger, or more accurate turn to turn. Once the Experiments engage, their multiple vicious melee attacks and Chain Attack: Smite will cause a great deal of damage. Warcasters that can further amplify this unit’s base stats and hitting power, such as Aurum Adeptus Syvestro (PIP 37002) or Marshal General Baldwin Gearhart (PIP 37015), work excellently with the Failed Experiments. Miniatures are supplied unpainted and assembly may be required.

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BARCODE: 8755820275504
This was seen 29 times
Description Description

Alchemy can be a messy art, a fact known better by the Golden Crucible than many other scientists of the Iron Kingdoms. One does not simply turn lead into gold without a few accidents along the way. The Crucible Guard is not shy when it comes to human experimentation, which has led to several messy “failures” over the years. Not every failed human experiment is disintegrated in the process or reduced to a sentient mass of quivering flesh. Some failed experiments grow bestial, monstrous, and highly effective at causing destruction among the enemy ranks. Like faithful canines, these failed experiments are given simple commands and sent howling at the foes of the Crucible Guard where they will cause unimaginable havoc. Whether they live or die in the process is irrelevant, as this secondary experiment is almost always a smashing success. Features: Failed Experiments are a unit of melee monsters for the Crucible Guard. Their primary focus is to get to the enemy as quickly as possible, then rip and tear them apart. Players can adjust several stats of the Failed Experiments each turn with their Chemical Imbalance rule, allowing the player to make the unit faster, stronger, or more accurate turn to turn. Once the Experiments engage, their multiple vicious melee attacks and Chain Attack: Smite will cause a great deal of damage. Warcasters that can further amplify this unit’s base stats and hitting power, such as Aurum Adeptus Syvestro (PIP 37002) or Marshal General Baldwin Gearhart (PIP 37015), work excellently with the Failed Experiments. Miniatures are supplied unpainted and assembly may be required.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 8755820275504
This was seen 29 times