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1-2
480'
No necessary in-game text
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A game on the Winter Campaign of 1776-1777 that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution. Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings. Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.
Mechanics: | Dice Rolling Hex-and-Counter Simulation |
Categories: | War War |
Alternative names: | |
In 3 wishlists This was seen 4090 times |
A game on the Winter Campaign of 1776-1777 that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution. Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings. Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.
Mechanics: | Dice Rolling Hex-and-Counter Simulation |
Categories: | War War |
Alternative names: | |
In 3 wishlists This was seen 4090 times |